RimWorld

RimWorld

SpeedrunMapper
Showing 1-9 of 9 entries
Update: 5 Dec, 2020 @ 10:56am

* Small fix about resetting cache for already scanned tiled after game load or world seed change. (Previously on rare cases if you scan same spot with different seeds, it could skip scanning the area unless game was restarted. Also it wouldn't scan the area if you load a game. After this fix, whenever you start a new game or load game, it will reset the cache and won't skip any tiles anymore.)

Update: 5 Dec, 2020 @ 9:49am

Update for game 1.2 version support

Update: 31 Jan, 2020 @ 7:57pm

* Added option to keep or delete maps if any items are found on them.

Update: 30 Jan, 2020 @ 5:34pm

* Added ability to scan multiple items
* Settlements are named after what they contain

Update: 30 Jan, 2020 @ 2:07pm

* Added sound effect on completion.

Update: 30 Jan, 2020 @ 9:13am

* Added cancel button.
* Changed how per tile generation took is shown. (Previously it was showing average, now it shows latest tile generation time)

Update: 28 Jan, 2020 @ 9:28am

Update on 1/28/2020 5:28:34 PM
* High memory usage on high tile count fixed

Update: 28 Jan, 2020 @ 6:54am

Update on 1/28/2020 2:54:20 PM

* Made UI more compact and not cover preview area.
* Improved preview system
* Fixed a bug on long scans about memory not freed properly

Update: 27 Jan, 2020 @ 8:07pm

[Auto-generated text]: Initial upload.