STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War Expanded: Fall of the Republic 1.5 | 64 bit (Updated July 26th)
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Uppdatering: 26 jul @ 11:11

- Fixes for Duro Defense,Blockade Breaking, Foerost Fallen, Perfect Piracy
- Fixes for AI use of Republic heroes/Hutt air units, including GTS attrition immunity for Republic heroes
- Fixed Mandalorian Starbases not appearing and deleting other space structures
- Fixed deployment dummies being run over

Uppdatering: 9 jun @ 14:57

- Fixed Kamino mission crashing issue and other minor mission fixes
- Added new command focuses for heroes (replaced old traits system)

Uppdatering: 30 maj @ 15:11

- Redone visuals for larger build pads
- Updated icons for some units & heroes
- Emblems added to Venator Commanders
- Fixes for CIS Mandalore option popup
- Disable Sector Force integration in Foerost Campaign for Republic
- Bulwark starts researched in FTGU era 4/5 for CIS
- Fixed occaisional crash from end-of-GC message character overflow upon winning (or losing) a campaign
- Many other fixes

Uppdatering: 11 maj @ 15:19

VISUALS -
- Improved visuals for build pads
- Improvements to space map lighting in Galactic Conquest
- Toned down lightsaber crash particles

FIXES -
- Fixed perception parsing errors happening when a factions' final planet is taken
- Fixed some progression spawns when going from Hunt for Malevolence to Rimward
- Fixed Senate Commando commander escort spawns
- Fixed Screed's abilities lying to you at all opportunities
- Hutts can properly use cloning facilities
- Fixed some influence unit availability for Hutts
- Fixed King Katuunko claiming to be a ground unit
- Cleaned up Mandalorian decision unlock
- Fixed Mustafar mining facility access
- Fixed rewards for missions not displaying properly
- Fixed construction mission counting methods
- Fixed Rook Kast VO
- Removed debug information for Devastation superlaser
- Fixed Ubrikkian Cruiser weapon information
- Potential fix for shipyard victory declaration crashing the game
- Fixed Florrum, Cato Neimoidia mission text
- Fixed Mandalorian structures not spawning in battle
- Fixed double spawns for some heroes
- Fixed intro missions sometimes getting stuck
- Fixed light AT BX launcher visibility
- Fixed crew income discrepancies in documentation
- Properly removed Autem on Order 66 declaration
- Fixed Scyk and Kimogila fighter hero availability for Hutts
- Fixed space mining facility spawns
- Fixed Ziro immortality
- Fixed TF1762 Brace ability
- Fixed mining asteroid build menu in skirmish
- Fixed AAT-1 skirmish availability
- Various other small fixes

Uppdatering: 4 maj @ 8:43

Fall of the Republic 1.5 Changelog:
https://pastebin.com/a3wSq1pC

Uppdatering: 15 nov, 2024 @ 10:14

Fixed issue with CIs players having to replay the Kamino mission at the end of Rimward.

Uppdatering: 15 apr, 2024 @ 15:49

Fix Flashblind lander, changed Hutt Dreadnaught reward

Uppdatering: 25 mar, 2024 @ 14:22

Fix loading loop on planets with Frostworks map

Uppdatering: 23 mar, 2024 @ 9:23

- Fixes for several issues in Rimward Campaign missions and Outer Rim Sieges
- Tennuutta and Knight Hammer starting force adjustments
- Keller and Blaze Trooper/Super Trooper/Rohm Mohc collision fixes
- Framework crash in GCs with no Coruscant when Order 66 trigger fixed
- Framework crash in Tenuutta on Blissex approach fixe

Uppdatering: 6 mar, 2024 @ 6:36

Properly fix AI controlling static fleets, hopefully address framework drift.