Rivals of Aether

Rivals of Aether

Shadow
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Actualización: 16 ENE 2020 a las 8:21

v1.4

Nair is dead, long live other moves
Multihit extra hitpause 4 > 1
SDI multiplier 0.5 > 1.5

Actualización: 14 ENE 2020 a las 19:55

v1.3

Optimized meter code, to make it run smoother on slower computers.
Adjusted hurtbox of nair and dstrong

Actualización: 14 ENE 2020 a las 5:40

v1.2

Added Coldsteel The Edgehog Skin
Slightly refined blue effects shader
Adjusted roll distance and animation slightly, indicator now visible to make it clearer where he’s teleporting

Ftilt: Added clearer visual indicator

Utilt: Altered hitbox shape to be more consistent with animation

Nair: Made the move harder to combo from overall, to be less centralizing
Landing lag 4 > 6
Endlag on hit 7 > 10
Hitstun multiplier .7 > .6 multihits, 1 > .8 final hit
Kbs increased 0.1 > 0.25 multihits, 0.3 > 0.4 final hit
Last hit damage 3 > 2, boosted 8 > 6

Uspecial: Made boosted Uspecial more punishable
Transitional teleport period 11 > 23 frames
Slightly altered animation

Nspecial: Lance (max charge/boosted) is now transcendent

Fspecial: Is more commital
Goes into pratfall on whiff
Endlag decreased 25 > 16
Now inversely disjointed more than before

Dstrong: Halved i-frames
Invincible window 15 > 8
Post-invincibility startup increased 8 > 11
Total startup 36 > 32

Actualización: 12 ENE 2020 a las 18:59

v1.1

Bugfix: Fixed a bug where boosted Uspecial would continuously repeat on the ground

Actualización: 12 ENE 2020 a las 10:57

v1.0