Rivals of Aether

Rivals of Aether

Shadow
Näytetään 21–25 / 25
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Päivitys: 16.1.2020 klo 8.21

v1.4

Nair is dead, long live other moves
Multihit extra hitpause 4 > 1
SDI multiplier 0.5 > 1.5

Päivitys: 14.1.2020 klo 19.55

v1.3

Optimized meter code, to make it run smoother on slower computers.
Adjusted hurtbox of nair and dstrong

Päivitys: 14.1.2020 klo 5.40

v1.2

Added Coldsteel The Edgehog Skin
Slightly refined blue effects shader
Adjusted roll distance and animation slightly, indicator now visible to make it clearer where he’s teleporting

Ftilt: Added clearer visual indicator

Utilt: Altered hitbox shape to be more consistent with animation

Nair: Made the move harder to combo from overall, to be less centralizing
Landing lag 4 > 6
Endlag on hit 7 > 10
Hitstun multiplier .7 > .6 multihits, 1 > .8 final hit
Kbs increased 0.1 > 0.25 multihits, 0.3 > 0.4 final hit
Last hit damage 3 > 2, boosted 8 > 6

Uspecial: Made boosted Uspecial more punishable
Transitional teleport period 11 > 23 frames
Slightly altered animation

Nspecial: Lance (max charge/boosted) is now transcendent

Fspecial: Is more commital
Goes into pratfall on whiff
Endlag decreased 25 > 16
Now inversely disjointed more than before

Dstrong: Halved i-frames
Invincible window 15 > 8
Post-invincibility startup increased 8 > 11
Total startup 36 > 32

Päivitys: 12.1.2020 klo 18.59

v1.1

Bugfix: Fixed a bug where boosted Uspecial would continuously repeat on the ground

Päivitys: 12.1.2020 klo 10.57

v1.0