Counter-Strike 2

Counter-Strike 2

WarOwl's Map Decorated - Jungle Theme
Showing 1-10 of 13 entries
< 1  2 >
Update: 17 Apr, 2020 @ 8:12am

-More visibility improvements.
-Finally added the abyss!
-Changed fog values and color

Update: 15 Apr, 2020 @ 7:47am

POST-STREAM UPDATE

WarOwl did a nice stream where he played on this map, my dust one, and someone else's map. Most issues with this map were due to the visibility, so it has been improved all around the map! Enjoy!

-Brightened many dark corners, including Poop Shed, CT Spawn, and corners at B.
-Brightened the lights in CT Spawn and Tunnel.
-Finally brightened Sniper's by adding a light and some paint for easy visibility.
-Added some decals to improve player visibility.
-Increased the brightness of the map all around, and changed the lighting angle so there is more light in important areas.
-Some more things WarOwl touched on and improvements I've been looking to do for a while

Update: 16 Feb, 2020 @ 2:38pm

Added a map icon when loading the map!
Added a picture when loading the map!

Update: 16 Feb, 2020 @ 11:10am

-Added to the 3D Skybox to extend the back of T Spawn
-Added more foliage
-Added some dustmotes to areas with bright lights
-Added some more decorations

-Adjusted a lot of the decals to be better placed and more fitting
-Adjusted soundscapes to fade out when you enter or exit indoor areas
-Adjusted fog values

-Removed a small box from CT to Mid because it caused some blocking.

-Increased performance in many areas

Update: 8 Feb, 2020 @ 12:42pm

-Huge optimization update!

-Adjusted the 3D Skybox

-Added decals and details as normal

-Edited fog values
-Edited soundscapes

-Added community map credits to the loading screen

You should now be getting much better FPS.

Update: 26 Jan, 2020 @ 3:32pm

-Added a 3D skybox!
-Added many more decorations, decals, the usual.

-Made a few displacements a bit bumpier for realism
-Made the fog a bit closer
-Adjusted a few decals
-Changed a few things
-Fixed bugs

The map is basically done at this point!

Update: 25 Jan, 2020 @ 3:34pm

-Removed the tree at Bombsite A. Didn't last too long haha.

Update: 25 Jan, 2020 @ 11:55am

Large overhaul update!

-Updated much of the clipping according to suggestions
-Made the skillJUUMMP easier

-Added a tree at Bombsite A. It shouldn't interfere with gameplay, see what you think about it!

-Changed the sand and dirt texture around T Spawn to Mid to a grass and leaves texture.
-Changed the boring concrete texture at A Site to a much more interesting rock and grass texture.

-Darkened the ceiling and box props in CT Spawn to match the wall color.
-Turned many surfaces into displacements for optimization and detail purposes
-Opened up a lot of the clipping around Bombsite B. You can now access two more boxes.
-Fixed a prop lighting error.
-Replaced many textured boxes to actual props.
-Made displacements bumpier to be more realistic.
-Updated the nav mesh with better/more accurate radar names and better bot navigation.

-Added much more foliage and eye candy
-Added patches of grass in most areas
-Added debris around Bombsite B.
-Added many more decals.
-Added some rock props, because why not
-Added other details
-Added rubble in many places
-Added seagulls. How nice.
-Added some large rock props outside the playable area as well as more details

-Removed a few props
-Removed shadows from many plants and other foliage due to shadow errors.

-Much more!

Update: 17 Jan, 2020 @ 1:22pm

Added many more decorations, decals, and optimizations!

Update: 16 Jan, 2020 @ 2:48pm

-Added a few more details and clips
-Extended the back of T Spawn to add more details and trees
-Centered a few props
-More!