Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Bamboozling Time Keeper
Showing 1-10 of 21 entries
< 1  2  3 >
Update: 30 Jul, 2022 @ 10:32am

- Fix calc issues that has both stages use that calc, namely the vanilla lit/unlit indicator step.
-- asdguyhioljasedguhnikolvbqadfg

Update: 25 Sep, 2021 @ 3:54pm

- Decrease the odds of getting the override during specific days to edgework chance to now edgework change * 1/6.
- Fix some table inconsistency with the manual and module.
- Change how the module should strike if the user completes a stage. (And if the user interacts with the completed stage with the specific "cannot do a specific interaction rule")
- Change the tap for hold penalty range to match the manual.
- Change some lines in the code to reduce lag, because apparently "new WaitForSeconds(0)" causes more lag than just "null"...
- Update TP handler to now respect focusing on the module for releasing the button.

Update: 13 Jan, 2021 @ 10:31am

I forgot about these modules. These were released/updated before October 15th, 2020.
- 3 Stage Modules: + Typing Tutor, Ars Goetia Identification, Gradually Watermelon, Increasing Indices
- Speaking Evil Mods: + ASCII Maze
MANUAL REPRINT REQUIRED, HOPEFULLY FOR THE LAST TIME

Update: 15 Oct, 2020 @ 1:28pm

* TP Fix for processing extreme times
* Actually add the quieter Kefka laugh. A setting is now included to disable that.
MAJOR CHANGES:
* Determining the Correct Button: % Grey + 1 Black Button -> Black Cipher + 1 Black Button
* Added and Modified the final set of modules in the appendix for the module to check on.
** SpeakingEvil: + Cruel Match 'em, Lights On, Rune Match I, II, III
** 3 Stage Modules: + Repo Selector, Pitch Perfect; - Uncolored Switches
** RT Controlled: + Bioscanner, Digital Clock, Even Or Odd, Jailbreak, Mental Math, Plug-ins, Puzzword, Rules, Space, Type Racer, Tell Me When
** RT Sensitive: + Regret-B Filtering
* The module lists will now be LOCKED at this point to increase consistency on the module.
* MANUAL REPRINT REQUIRED. For the final time. I hope.

Update: 6 Aug, 2020 @ 12:16pm

* Fix a display issue where the display does not properly show initial value after a completed/struck stage
* Kefka's laugh is now less noisy.

Update: 7 Jul, 2020 @ 11:30am

Manual Reprint Required, Again
* Hard Mode still not yet in development.
* Added more modules into the list before June 25 to be classified as at least 1 of the following: Speaking's mods, 3 Stage Modules, RT Controlled, RT Sensitive lists
* Rule 1 for the tap/hold condtion now allows Multitask to force taps for the correct buttons.
* Clarified the "X is present in numerical form or decimal form" condition, hopefully

Update: 6 Jun, 2020 @ 8:42pm

* Start Time is now grabbed from when the bomb(s) load, not when the bomb(s) starts counting down.
* Rewrite a modded port calculation issue where certain ports are not detected properly. The manual does not need to be modified at this moment.
* Hard Mode now has a setting, however this is essentially useless. Don't worry about this. It's still not in development.

Update: 1 Jun, 2020 @ 4:21pm

Hotfix. Thank Fangy for the extended logging for BTK. This was not mentioned in the previous update.
* Quick fix on the logging

Update: 1 Jun, 2020 @ 10:43am

I thought it was bad enough. I guess I was wrong all along.
* Fix "P" being assigned as the incorrect value for base 36 digit calculations.
* Ensure calculated value does not reference initial value.
* Hard Mode will not be in development for the time being until this module is stable enough.
MAJOR CHANGES NOTED BELOW:
* You will now be penalized for interacting with the button at critically low time!
* Add an extra page for handling the button incorrectly. This is due to the change note denoting that not properly referenced.
* Scale Factor will now be capped to 4 instead of 5. This is to allow more possible times for this module.
* Tap for a Hold Substitution time range modified to 25% of starting bomb time instead of 2:00 left
* Added Badugi, Pickup Identification, Plant Identification, Uncolored Switches as 3 stage modules
* Added Red Herring as an RT Controlled module
* Added Pow as an RT sensitive module
As expected, MANUAL REPRINT REQUIRED

Update: 4 May, 2020 @ 4:16pm

Fix a typo on one of the steps.
List updates for May 2020,
* Elder Futhark is now classfied as a 3 stage module
* Module will now detect the following modules as an RT Controlled module: Necro, Point of Order, Shell Game, Snowflakes
* And the following modules as an RT Sensitive module: Random Access Memory
As expected, MANUAL REPRINT REQUIRED