Unturned

Unturned

Unturned: Fallout Online
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Update: 17 Jun, 2021 @ 2:59pm

Klamath in Oregon has been completed, Oregon is almost fully done.
3 new Oregon based starting spawns have been added.

Update: 16 Jun, 2021 @ 7:08pm

Worked more on the Oregon area, fully implemented Cave Junction, as well as finished the spawns for crescent city. More Oregon work will be planned for the near future.

Update: 14 Jun, 2021 @ 5:40pm

Improved northern materials in Oregon and Northern California.

Improved mountain range to make the valley feel more realistic.

Implemented forests in these regions.

Added more northern towns and completed Alturas.

Updated NPCs to the correct power armor IDs for Dumfoozle's power armor mod. (will need to redo zombies and item drops still)

Update: 12 Jun, 2021 @ 4:54pm

Made changes to Oregon and Idaho regions. Better terrain quality as well as some new small towns that will be scavangable in the near future.

Fixed mountains and terrain in California and Oregon to make the valley more valley-like.

Ended large hiatus of development, will continue making updates now.

Update: 23 Nov, 2020 @ 4:30pm

Update: 22 Oct, 2020 @ 10:55pm

Furnished Crescent City

Update: 22 Oct, 2020 @ 8:40pm

Further implementation of Adobe objects.

NCR and Vault City have been completely redone using Adobe objects.

The terrain around Vault City and NCR has been reshaped.

You can now assassinate the NCR president from the mountain side.

Ignore the last note.

Update: 20 Oct, 2020 @ 11:04am

Update: 20 Oct, 2020 @ 6:51am

Update: 19 Oct, 2020 @ 10:27pm

Beginning stage of the Adobe Update.

Reworked the terrain in the NW region of the map.

Added Adobe Buildings, though more are to come, and some bugs and UV mapping issues need fixing.

Arroyo now has modular Adobe buildings ready to be furnished.

Markers for nearby loot locations were also set.