Unturned

Unturned

Unturned: Fallout Online
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Update: 9 Jul, 2022 @ 3:13pm

-Finished implementing Joshua Trees.
-Changed how the Gecko Power Plant works, it will now produce any of the 6 possible energy weapon cells every 10 minutes when powered.
-Unique model has been added to Caliente Geothermal Generator. It will now generate a car battery every 15 minutes when powered.
-Implemented new mining drill, will produce 100 metal every 20 minutes when powered.
-Touched up on NCR city materials, safezones, and NPCs.
-Implemented a lumber mill capture point that produces a stack of wood every 5 minutes.
-Implemented Logging PA factory that produces Logging PA in exchange for crafting supplies.
-Implemented Vehicle Fusion Core and replaced gas cans.
-Removed Excavator Power Armor from spawn tables
-Implemented Chryslus Facility that produces cars in exchange for materials.
-Implemented Robco Robotics Factory, produces robotics components once every 3 minutes when powered.
-Implemented Gun Runners Factory in Boneyard that produces ballistic firearms every 20 minutes, and ballistic ammunition every 10 minutes when powered.
-Moved the arms dealers in boneyard to the shooting range parking lot for now since the gunrunners building is a cap point and will also have a unique NPC in the future.
-Implemented working Auto-Docs into the Dayglow area for a Hospital cap point. There are 4 Auto-Docs that will produce various medical related crafting supplies and chems when powered, each reset every 20 minutes.
-Implemented Artificial Food Laboratory, when powered produces various food items once every 10 minutes.
-Increased max health of b-29 bomber from 2500 to 5000 to better represent it's "Flying Fortress" status.
-Implemented Euclid's C-Finder as an obtainable item.
-Added new Solar panel objects and placed them around Helios One.
-Added new terminal asset.
-Made Helios One a capture point, players will now be able to use materials to craft the Euclid's C-Finder, and use the terminal to get a charge for it once per in-game day (once per hour).
-Hoover Dam capture point added, the turbine in the dam will produce 1 vehicle fusion core and refill a full cell fuel tank every 20 minutes.
-Westside pump station has been added as a cap point, and when powered will produce 1 bottled water every 10 minutes.
-Fixed laser turret barrel recipe.
-Fixed NPCs holding wrong items as their primary and secondary weapons.
-Fixed train tracks getting stuck at Rock Crushing plant.
-Removed Deadzone in SAD and added general mili loot to the crash site.

Update: 30 Jun, 2022 @ 7:51am

Added incomplete Joshua Tree assets.
Fixed energy weapon IDs in vendors.

Update: 27 Jun, 2022 @ 9:39pm

-Fixed building clipping through Mick and Ralph's
-Fixed floating assets in Gun Runners
-Furnished Mick and Ralph's
-Added clean water pond outside of Red Rock canyon.
-Implemented the new gun signs and added them to various towns.
-Completed area around Samson Rock Crushing Plant.
-Completed Vault 19 and Tribal Camp
-Integrated Dumfoozle's new crafting mod into the loot table.
-Fixed the energy weapon spawns in the loot table.
-Fixed crafting recipes being broken from the new crafting materials, as well as NPCs using the wrong crafting materials.
-Removed multiple caps from some pre-war enemies.
-Changed dialogue for Gecko Reactor to be more clear with what it does and how to use it.
-Expanded Gecko Reactor to include energy cells, fusion cells, and fusion cores.
-Changed Caliente to instead produce car batteries for electric vehicles.
-Updated Uranium Refinery in Broken Hills to be more clear.
-Fixed Sierra Army Depot Missing Mesh
-Implemented Patron showcase room and the current patron NPCs.

Update: 24 Jun, 2022 @ 8:06am

-Terrain changes made to big MT as well as changes to the killzones around it.
-Farmsteads in Northern Vegas have been expanded, furnished, and loot and enemies have been added.
-North Vegas square has been furnished, and loot and enemies have been added.
-New Vegas Medical Clinic area has been furnished, and loot and enemies have been added.
-Outer walls around Vegas finished to look more fortified and defended.
-Freeside revised and finished.
-Raider Corvega Factory in Freeside finished and loot and enemies added.
-Area around Sharecroppers Farm finished and loot and enemies added.
-Military spawn tables adjusted to drop less explosives, now they must be obtained from T3 military locations.
-Rangefinders and Adaptive Chambering have been given their own tables in military spawns, with 5%, 7%, and 10% drop rates for T1, T2, and T3 nodes respectively.
-Legion Centurion enemies updated to use the correct armor.
-Khans safezone adjusted to only cover Generic NPCs and entrance.
-Expanded NPCs in VC
-Cleaned up foliage and materials in VC.
-Added prospector to New Jerusalem, New Reno, NCR City, Flagstaff, and New Kingsman.
-Cleaned up materials and foliage in NCR city.
-Updated Map and Chart.

Update: 22 Jun, 2022 @ 7:51pm

-fixed bug with khan vendor.

Update: 22 Jun, 2022 @ 7:32pm

-Safezones have been tweaked in Vault City and Yuma.
-Safezone has been added to Khans Migrant Camp.
-NPCs have been added to Khans Migrant Camp.
-Added two new generators; Fusion Generator, and Super Fusion Generator. Fusion Generators last for 3 irl days, while Super Fusion Generators last for 1 week.
-Added a new claim flag that's larger and requires High-cal to destroy called the Claim Beacon.

Update: 20 Jun, 2022 @ 4:51pm

-Patched hawthorne hole for realsies.
-Fixed normals in SAD
-Fixed weather volume near VC
-Fixed Ulysses' Bunker Hole
-Fixed Divide Hole
-Fixed Divide Decals
-Increased size of Phoenix Deadzone
-Added safezone to Yuma and it's shops
-Updated Deadzones in Big Mt. to require full body protection.
-Reduced the brightness on the fallout themed TV screens.

Update: 15 Jun, 2022 @ 5:21pm

Update: 9 Jun, 2022 @ 2:55pm

-Switched all mod content into a single master bundle instead of individual bundles that are associated with the workshop ID, and will only work if in that workshop item.
-Re-implemented fallout style TVs and placed them around the map again.
-Optimized emissions for multiple buildings and clothing items, now glowing stuff should be glowy-er.
-Fixed hole volumes.

Update: 6 Jun, 2022 @ 7:28am

-Fixed a crafting bug allowing you to craft two 10 cap bags into one 25 cap bag. It will now correctly cost two 10 cap bags and one 5 cap pile.
-Removed old 10 bottle cap box that was incorrectly in common ghoul Junk spawn.
-Added 5 cap pile to ghoul caps table.
-Fixed the Chosen One's Tesla Advanced PA not having the correct name and description.
-Fixed terrain clipping issues in Navarro buildings.
-Moved Navarro military vendor building to fix strange culling bug.
-Touched up Arroyo terrain to make it look a little nicer.