Space Engineers

Space Engineers

Clang Drive Manager
Showing 41-50 of 50 entries
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Update: 14 Jan, 2020 @ 5:10pm

minor bugfix:
-fixed false positive detection of mass drives in certain case, when it's mounted wrong

Update: 12 Jan, 2020 @ 2:21pm

Major Update:
-removed the need for nametagging anything
-torque cancelling now automatic and in 6 axis, but still buggy
-fixed bug which disabled all MIDs in certain cases
-vastly simplified script setup

Update: 11 Jan, 2020 @ 6:32pm

forgot a line of code

Update: 11 Jan, 2020 @ 6:26pm

minor fix:
-reverse power now scales with power as it should
-also now averages runtime over 5 ticks or so

progress on auto gyro torque cancel:
fuck thats hard, kinda works but gyro orientation fucks everything up plus way too weak or way too strong, never perfect

Update: 11 Jan, 2020 @ 9:30am

minor fixes:
-inventory multipliers now won't affect the msd-2-21s performance anymore
-can't mount mass drives with cargo container on ship anymore
-faulty drives are now properly removed from list to avoid crashing script

Update: 9 Jan, 2020 @ 12:18pm

Mega update:
-added support for mass shift drives and piston door drives in 6 axis aswell
-added feature for torque compensation with gyroscopes
-removed necessity for nametagging everything, now only PDDs and MIDs still need nametags
-Vastly increased safety for MergeDrives
-Added reverse mode for mass shift drives, only need 3 drives for 6 axis
-Added power scaling for piston drives, now much better as inertial dampeners
-Improved PID controller, still glides down in gravity, but much slower
-Script now initializes itself, no need for recompiling anymore

Update: 5 Jan, 2020 @ 6:54pm

Another bugfix/safety feature:
Drives now turn off above speedlimit to prevent conjuring clang
can turn this off in setup

Update: 5 Jan, 2020 @ 6:39pm

minor bug fix:
toggling off script at high speed didn't turn off MIDs

Update: 3 Jan, 2020 @ 4:15pm

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Update: 3 Jan, 2020 @ 3:30pm