Counter-Strike 2

Counter-Strike 2

Marine
Mostrando 31-40 de 66 aportaciones
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Actualización: 23 ABR 2020 a las 5:36 a. m.

- Added the colorcorrection that I forgot to add last update

Actualización: 23 ABR 2020 a las 5:27 a. m.

- Fixed the scale of the water texture in the skybox on lower shader settings.
- Made sure that the custom CT models actually work.
- Fixed missing building in reflections on A-long.
- Fixed see-through floor outside the blue house.
- Covered up bomb stuck spots around the map.
- Brightened up some corners around the map.
- Fixed prop fade distance on rocks.
- Smoothed out clipping on B-Long.
- Redid Mid to B-long interior.
- Updated the NAV-Mesh.

- Made the sun color a bit more white
- Made shadows bluer

Actualización: 17 ABR 2020 a las 12:07 p. m.

- Reworked B long vissuals
- Fixed up clipping issues around the map

Actualización: 10 ABR 2020 a las 5:52 p. m.

-Fixed seetrew wall on B long
-Fixed a rednder distance bug one some props
-Set a smaller renderdistance on the props that otherwhise would be visible at all times

Actualización: 10 ABR 2020 a las 12:01 p. m.

-Fixed bug where you would not die when coming in the water in mid
-Fixed seetrew wall on Bonbsite B
-Changed bench models

Actualización: 8 ABR 2020 a las 7:56 p. m.

-Removed clipbrush where there used to be a trashcan on A long
-Added an Islond, just cause

Actualización: 4 ABR 2020 a las 6:02 p. m.

Actualización: 31 MAR 2020 a las 4:05 p. m.

-Fixed clip on window at CT spawn
-Removed cloth in A-long house
-Redid interior inside A-Long

Actualización: 29 MAR 2020 a las 11:47 p. m.

-Fixed lightbug in Ct spawn by making the wall a model
-Added wires along a wall on A site
-Re-worked A-long house

Actualización: 29 MAR 2020 a las 8:20 a. m.

-Fixed see-through windows