Counter-Strike 2

Counter-Strike 2

Marine
Exibindo entradas 31–40 de 66
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Atualização: 23/abr./2020 às 5:36

- Added the colorcorrection that I forgot to add last update

Atualização: 23/abr./2020 às 5:27

- Fixed the scale of the water texture in the skybox on lower shader settings.
- Made sure that the custom CT models actually work.
- Fixed missing building in reflections on A-long.
- Fixed see-through floor outside the blue house.
- Covered up bomb stuck spots around the map.
- Brightened up some corners around the map.
- Fixed prop fade distance on rocks.
- Smoothed out clipping on B-Long.
- Redid Mid to B-long interior.
- Updated the NAV-Mesh.

- Made the sun color a bit more white
- Made shadows bluer

Atualização: 17/abr./2020 às 12:07

- Reworked B long vissuals
- Fixed up clipping issues around the map

Atualização: 10/abr./2020 às 17:52

-Fixed seetrew wall on B long
-Fixed a rednder distance bug one some props
-Set a smaller renderdistance on the props that otherwhise would be visible at all times

Atualização: 10/abr./2020 às 12:01

-Fixed bug where you would not die when coming in the water in mid
-Fixed seetrew wall on Bonbsite B
-Changed bench models

Atualização: 8/abr./2020 às 19:56

-Removed clipbrush where there used to be a trashcan on A long
-Added an Islond, just cause

Atualização: 4/abr./2020 às 18:02

Atualização: 31/mar./2020 às 16:05

-Fixed clip on window at CT spawn
-Removed cloth in A-long house
-Redid interior inside A-Long

Atualização: 29/mar./2020 às 23:47

-Fixed lightbug in Ct spawn by making the wall a model
-Added wires along a wall on A site
-Re-worked A-long house

Atualização: 29/mar./2020 às 8:20

-Fixed see-through windows