Counter-Strike 2

Counter-Strike 2

Marine
Mostrando 1-10 de 66 aportaciones
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Actualización: 17 SEP 2020 a las 12:38 p. m.

-Fixed soundsscapes not working

Actualización: 14 JUL 2020 a las 6:15 p. m.

Actualización: 6 JUL 2020 a las 3:14 p. m.

- Updated textures
- Improved clipping
- Further optimization

Actualización: 29 JUN 2020 a las 9:22 p. m.

[Bug Fixes]
- Fixed hole in wall in mid
- Fixed lighting issues

- Improved horizon fog
- Improved clipping

Actualización: 27 JUN 2020 a las 3:10 a. m.

- Removed decals from chainlink fences on Bombsite A
- Small adjustments to bottom mid
- Improved lighting (Removed shadows on props that made their surroundings black)

Actualización: 23 JUN 2020 a las 4:18 p. m.

- Toned down color correction
- Updated some textures
- Fixed radar

Actualización: 22 JUN 2020 a las 5:41 p. m.

- Tarped the fences inside the A Warehouse for improved visibility
- Middle has been widened and paved; cubby at middle has been pushed further back
- Minor bug fixes

Actualización: 17 JUN 2020 a las 7:47 p. m.

- Fixed missing soundscapes

Actualización: 17 JUN 2020 a las 2:24 p. m.

- Adjusted CT Spawns
- Fixed displacement issue by the Middle warehouse connector.
- Updated grass sprites
- Overall small graphical updates

Actualización: 15 JUN 2020 a las 9:16 a. m.

[BOMBSITE A]
- Long A has been reworked.
- Planting area at A is now wood.
- Balcony at A long has been raised.
- Cleaned the fences at A site.
- The windows at the A warehouse have been opened for fresh air. It unexpectedly also works for throwing grenades. :)

[BOMBSITE B]
- Underpass at Bombsite B is now concrete; wallbangs are significantly reduced.
- Lowered doorway height between the lower mid connector and B warehouse.
- Fixed clipping at B heaven; standing on top of the door is no longer possible.

[MIDDLE]
- T apartments exit towards second mid has been relocated; new passage has also been added from T spawn.
- Garage door at lower middle has been removed.
- Cover has been added to Alt mid.
- Bench at the Upper mid connector has been removed, and a prettier pathway has been built.
- Fixed clipping on AC Unit at Upper mid; boosting is no longer possible.
- Closed off then gap between buildings at middle to improve optimization.

[OTHER]
- Spilled a bucket of Norwegian Red paint over the buildings across the map.
- Improved bot nagivation.
- Lubed up around corners.
- Bug fixes.