A Hat in Time

A Hat in Time

Online Party Animation Repair Tool (OPART)
118 sonuçtan 41 ile 50 arası gösteriliyor
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Güncelleme: 17 May 2023 @ 14:38

Update 8.7:
1. Once again trying to fix FixVisualizer and FixPunkCap functions. Ironic, isn't it?
2. Added Ice Cube Head Flair replication to "Mesh repair" config option.

Güncelleme: 7 May 2023 @ 16:25

Update 8.6: Small fixes to FixVisualizer and FixPunkCap functions.

Güncelleme: 29 Nis 2023 @ 17:11

Update 8.5: Fixed typo in GetNonVehiclePawn function.

Güncelleme: 12 Nis 2023 @ 10:42

Update 8.4: Fixed Hat Kid's and Bow Kid's head mesh replication conflicting with some mods.

Güncelleme: 7 Nis 2023 @ 12:32

Update 8.3:
1. Replaced AllOwnedComponents iterator with ComponentList for Online Players' Expression Updates.
2. Fixed small oversight in Player Meshes' Fix function that prevented full-body Material eyes from being fixed for Hat Kid's head.
3. Added Player Mesh Fix for OneMeshHatKid and BowKid_All Meshes - main Meshes used for Online Players.

Güncelleme: 14 Mar 2023 @ 11:10

Update 8.2:
1. Replaced IsInVanessaCurse function with AreCheatsAllowed function.
2. Small fix to Online Players Expressions updates.

Güncelleme: 9 Mar 2023 @ 14:40

Update 8.1:
1. Fixed Online Players blinking when the game is paused unless their PlayerVisualClass has bAlwaysTick constant set to true (as far as I know none of Playable Characters have).
2. Removed obsolete bDeleteMe check for Actors in IsObjectNone function.
3. Updated IsBaseGameClassPackage function with more vanilla game packages names.
4. Updated GetPlayerClassByActor function (though for this mod it makes no difference).
5. Removed obsolete local variables from RestorePlayerClassAnims function.
5. Updated Shara_SteamID_Tools script.

Güncelleme: 11 Şub 2023 @ 13:26

Update 8.0: Online Players updates no longer happen when the game is paused, unless they have bAlwaysTick set to true.

Güncelleme: 30 Oca 2023 @ 17:22

Update 7.9: Added "Disable abnormal scale" config.

Güncelleme: 30 Oca 2023 @ 16:49

Update 7.8: Removed stuff for testing.