Garry's Mod

Garry's Mod

Zombie Survival SNPCs
Showing 1-10 of 11 entries
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Update: 7 Feb, 2021 @ 12:52pm

  • Thirdperson animations for player zombies!
  • Revamped some attack timers for player zombies
  • Fixed some issues with player Zombines
  • New and improved pathfinding for zombies!

Update: 5 Oct, 2020 @ 10:02pm

  • Added festive support

Update: 31 Jul, 2020 @ 9:53pm

None Provided

Update: 1 Jul, 2020 @ 10:43pm

  • Player zombie footsteps are now server-side
  • Fixed a SendLua creating errors
  • Completely revamped player bots
  • Fixed a complete fuck up on my part in regards to Poison Headcrabs using a function from HLR which nobody on the workshop version even has
  • Revamped/optimized the HUD
  • Restored Intermission system
  • Player Zombine required rage health is now 100 (was 60)
  • Player Zombine now have unique visual effects when in rage state
  • Added a FAMAS player weapon
  • Updated/Added Font
  • Player Zombies will no longer randomly clip into the world causing them to get stuck randomly
  • Fixed TMP not spawning

Update: 24 Feb, 2020 @ 4:15pm

  • Player Zombies can now see enemy heartbeats (color of hearbeat displays their health)
  • Players can now walk through barricade props by holding ALT while the gamemode entity is active
  • Reduced player zombie footstep sounds (hopefully this fixes that weird multiplayer bug)
  • Player Bot's will obtain weapons just like players if enabled for the gamemode entity
  • Gamemode entity no longer gives players weapons if the option is disabled

Update: 19 Feb, 2020 @ 8:31pm

None Provided

Update: 19 Feb, 2020 @ 4:58pm

  • Fixed small bug

Update: 19 Feb, 2020 @ 4:08pm

  • Added Steyr TMP
  • Added Burnzie Zombie
  • Added Drifter Zombie
  • Added Howler Zombie
  • Added Headcrab viewmodel
  • Added Fast Headcrab viewmodel
  • Added Poison Headcrab viewmodel
  • Added Wraith viewmodel
  • Zombie Players now have correct hull sizes when playing as certain classes (so now headcrab players can fit in very small cracks or even vents that are designed for just them)
  • Zombies now have custom footstep sounds
  • Introduction to player bots responding to player chats
  • Added Player:VJ_GiveWeapon(str Class)
  • Separated client and server settings into different menus
  • Added client setting for forcing a specific ZS track to play at all times instead of using the dynamic track
  • Added team VO (kinda like commanding officers from Battalion Wars)
  • Added option to disable glowing zombie textures (yk, if you're a fucking pussy who cries about that shit to me on the workshop)
  • Added Free mode, which unlocks all zombies on wave 1
  • Added menu to select your zombie class (might make a new one with pictures and descriptions/requirements)
  • Added button in server settings to remove vanilla NPC spawners in maps (useful for NPC ZS maps)
  • Fixed player bots floating in the air
  • Optimized player bots
  • Gamemode entity sounds are now client side
  • Fast Zombie players can now climb walks/fences/etc
  • Fast Zombie player exploit now fixed
  • Fixed Zombies attacking player zombies
  • Added thirdperson mode for player zombies (use scroll wheel to toggle/adjust)
  • Added thirdperson animations for player zombies (only idle and movement at the moment)
  • Fixed CLIENT/SERVER mixup
  • Added client cvar for increasing the chances of beats to play
  • Added a third music set based on Mr. Green's 2012 Zombie Survival server
  • Seperated client and server menus
  • Music set is now a drop down menu
  • Added wave requirement in zombie class menu
  • Increased maximum cvar limit for Intermission Time
  • Decreased maximum cvar limit for Difficulty
  • Decreased minimum cvar limit for Wave Time
  • Fixed Fast Zombie leap attack
  • Different last human soundtracks will now play based on track set
  • If there are no more than one player on the server, the player will always spawn with the barricade kit
  • Fixed player data not resetting after gamemode entity was removed
  • Fixed player relationships not resetting after gamemode entity was removed
  • Added new start up soundtracks based on Intermission time and the date
  • Fixed error when removing gamemode entity with no zombies spawned
  • Recompiled Zombie model (for some odd reason it randomly became an ERROR model during gameplay and crashed after 60 seconds. Haven't seen the issue since recompile)

Update: 23 Dec, 2019 @ 9:11pm

None Provided

Update: 22 Dec, 2019 @ 7:59pm

  • Added player bots
  • Fixed barricade kit errors
  • Buffed ZS weapons
  • Fixed players not spawning with ZS weapons if enabled