Stellaris

Stellaris

VF's Techs and Buildings [Legacy 3.14.x]
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Update: 2 jun om 19:48

Reverting to pre 4.0

Update: 2 jun om 17:10

Update: 14 jun 2024 om 17:10

Update: 19 jan 2023 om 23:13

Update: 30 mrt 2022 om 11:59

Update: 27 nov 2021 om 17:56

Update: 5 nov 2021 om 20:50

-Updated for 3.1
-Biggest changes yet.
--Resource buildings need to be built from a building chain
--Logisticians, Tunnellers, Prospectors and Synthesizers are now very industrious job, which produce a lot but are few, something to reflect the efficiency of their industry
--A huge amount of other things, since I'm planning on a relaunch.

Update: 18 apr 2021 om 9:33

-Updated for 3.0.*
-Null Job Priority patched

Update: 19 mrt 2021 om 11:44

- Implemented slavery fix and compatibility for Plentiful Traditions
- Made the unity buildings a little bit better

Update: 29 dec 2020 om 20:34

- Patched for 2.8.*
- Balance changes