Garry's Mod
Archer Crossbow
22件中 1-10 を表示
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更新: 2022年7月7日 @ 0時27分

Fixed bug where arrows would get stuck in midair after hitting func_breakable_surf

更新: 2022年7月7日 @ 0時19分

Added support for NextBot damage and pinning
Redid impact effect code so it derives from surface properties instead of the material type
Added ignite to explosion arrow so vFire can take advantage of it
Fixed bug where arrows would occasionally get stuck in midair after hitting NPCs

更新: 2022年6月17日 @ 1時04分

Added Spawn Icon (wow!)

更新: 2019年1月3日 @ 5時20分

Arrows now stick into npcs and players and follow them around, including grapple arrows. They are removed upon the death of the npc or player

Explosive arrow now uses util.BlastDamageInfo, so it properly emits burn damage instead of blast type damage.

Damage was adjusted across the board so it scales better with the charging (as a side effect the explosive bolt is overpowered as sin now).

Uncharged arrows now no longer ignite props, mimicking the old behavior pre-2018.

The glow effect on the arrow now scales with the charge.

The impact effect scales with the charge properly (this was broken before, oops).

The impact effects based on what surface you hit work properly now and have additional ones for hitting alien flesh, wood, and grass.

更新: 2018年11月11日 @ 16時10分

Rewrote pin code to fix every stupid last bug with it, velocity is now constant instead of based on charge, NPCs can now be pinned to props, trace is a hull trace instead of a line trace which heavily improves hit accuracy and hit chance; this thing is potentially one of the most overpowered weapons you can use now.

更新: 2018年11月8日 @ 15時39分

Added ID

更新: 2018年11月4日 @ 10時31分

Fixed bug with invalid ragdoll entity

更新: 2018年10月24日 @ 21時23分

Added resource.AddWorkshop

更新: 2018年10月24日 @ 19時59分

Codebase updated, cleaned up

更新: 2017年12月30日 @ 13時25分

Bugfixes for pin code