Garry's Mod

Garry's Mod

Archer Crossbow
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Update: 7 jul 2022 om 0:27

Fixed bug where arrows would get stuck in midair after hitting func_breakable_surf

Update: 7 jul 2022 om 0:19

Added support for NextBot damage and pinning
Redid impact effect code so it derives from surface properties instead of the material type
Added ignite to explosion arrow so vFire can take advantage of it
Fixed bug where arrows would occasionally get stuck in midair after hitting NPCs

Update: 17 jun 2022 om 1:04

Added Spawn Icon (wow!)

Update: 3 jan 2019 om 5:20

Arrows now stick into npcs and players and follow them around, including grapple arrows. They are removed upon the death of the npc or player

Explosive arrow now uses util.BlastDamageInfo, so it properly emits burn damage instead of blast type damage.

Damage was adjusted across the board so it scales better with the charging (as a side effect the explosive bolt is overpowered as sin now).

Uncharged arrows now no longer ignite props, mimicking the old behavior pre-2018.

The glow effect on the arrow now scales with the charge.

The impact effect scales with the charge properly (this was broken before, oops).

The impact effects based on what surface you hit work properly now and have additional ones for hitting alien flesh, wood, and grass.

Update: 11 nov 2018 om 16:10

Rewrote pin code to fix every stupid last bug with it, velocity is now constant instead of based on charge, NPCs can now be pinned to props, trace is a hull trace instead of a line trace which heavily improves hit accuracy and hit chance; this thing is potentially one of the most overpowered weapons you can use now.

Update: 8 nov 2018 om 15:39

Added ID

Update: 4 nov 2018 om 10:31

Fixed bug with invalid ragdoll entity

Update: 24 okt 2018 om 21:23

Added resource.AddWorkshop

Update: 24 okt 2018 om 19:59

Codebase updated, cleaned up

Update: 30 dec 2017 om 13:25

Bugfixes for pin code