Garry's Mod

Garry's Mod

Archer Crossbow
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Opdatering: 7. juli 2022 kl. 0:27

Fixed bug where arrows would get stuck in midair after hitting func_breakable_surf

Opdatering: 7. juli 2022 kl. 0:19

Added support for NextBot damage and pinning
Redid impact effect code so it derives from surface properties instead of the material type
Added ignite to explosion arrow so vFire can take advantage of it
Fixed bug where arrows would occasionally get stuck in midair after hitting NPCs

Opdatering: 17. juni 2022 kl. 1:04

Added Spawn Icon (wow!)

Opdatering: 3. jan. 2019 kl. 5:20

Arrows now stick into npcs and players and follow them around, including grapple arrows. They are removed upon the death of the npc or player

Explosive arrow now uses util.BlastDamageInfo, so it properly emits burn damage instead of blast type damage.

Damage was adjusted across the board so it scales better with the charging (as a side effect the explosive bolt is overpowered as sin now).

Uncharged arrows now no longer ignite props, mimicking the old behavior pre-2018.

The glow effect on the arrow now scales with the charge.

The impact effect scales with the charge properly (this was broken before, oops).

The impact effects based on what surface you hit work properly now and have additional ones for hitting alien flesh, wood, and grass.

Opdatering: 11. nov. 2018 kl. 16:10

Rewrote pin code to fix every stupid last bug with it, velocity is now constant instead of based on charge, NPCs can now be pinned to props, trace is a hull trace instead of a line trace which heavily improves hit accuracy and hit chance; this thing is potentially one of the most overpowered weapons you can use now.

Opdatering: 8. nov. 2018 kl. 15:39

Added ID

Opdatering: 4. nov. 2018 kl. 10:31

Fixed bug with invalid ragdoll entity

Opdatering: 24. okt. 2018 kl. 21:23

Added resource.AddWorkshop

Opdatering: 24. okt. 2018 kl. 19:59

Codebase updated, cleaned up

Opdatering: 30. dec. 2017 kl. 13:25

Bugfixes for pin code