Barony
Morrum [Blessed Addition]
Mostrando 41-50 de 103 aportaciones
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Actualización: 8 MAY 2020 a las 10:14

  • +MAP 20 generation ruins29
  • +MAP 2 generation garden08
  • +MAP 3 generation garden09

    Fix garden00(add light all room, replace wall)
    Fix gardentoswamp(cosmetic replace)
    Fix ruins31c (repair room)

    The garden's still being worked out. It's never been possible to turn off the traps. The light added to the map will appear by accident.

Actualización: 7 MAY 2020 a las 8:55

  • +MAP 26 generation ruins25
  • +MAP 2 generation garden11

Actualización: 6 MAY 2020 a las 7:51

  • +MAP 26 generation ruins28
  • +MAP 3 generation garden10

Actualización: 5 MAY 2020 a las 5:43

  • +MAP 14 generation ruins30

  • +7 tiles

    Reupload custom_content folder.

Actualización: 3 MAY 2020 a las 15:33

  • +MAP 13 generation mine06
  • +MAP 12 generation ruins30

Actualización: 2 MAY 2020 a las 12:14

  • +MAP 13 generation mine06

    Fix level.txt

Actualización: 2 MAY 2020 a las 5:45

  • +MAP 26 generation ruins31

Actualización: 28 ABR 2020 a las 8:18

  • +MAP 26 generation ruins32

  • Fix mine60d (add wall tile)

    I don't know how to make ruins yet. I'll do a MAP for every room and see what comes out at the end.

Actualización: 26 ABR 2020 a las 16:20

  • Fix all MAP mine60 (MAP generation only works internally. Doors from the outside will not be blocked by the walls of other rooms)

  • Fix mine60D and E (negative effect, now works correctly on all players on the map. Unfortunately, the scripts do not have much functionality. You cannot bind a script to only one room)

Actualización: 25 ABR 2020 a las 4:07

  • +MAP 4 generation ruins01

  • +6 tiles

    Reupload custom_content folder

    I noticed that MAP room generation doesn't remove the unit in front of the door. I'll fix it later. We'll have to leave the doors static, but the MAP will work inside. It'll look ugly from the outside, but doing the same rooms is bad.

    P.S.
    MAP is a random generation inside a room. Or random generation of the whole room.

    By default, if the room with the door is looking at the wall, the game removes the obstacle on the way. (there's no such thing in MAP technology)