Barony
Morrum [Blessed Addition]
Εμφάνιση 41-50 από 103 καταχωρίσεις
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Ενημέρωση: 8 Μαϊ 2020 στις 10:14

  • +MAP 20 generation ruins29
  • +MAP 2 generation garden08
  • +MAP 3 generation garden09

    Fix garden00(add light all room, replace wall)
    Fix gardentoswamp(cosmetic replace)
    Fix ruins31c (repair room)

    The garden's still being worked out. It's never been possible to turn off the traps. The light added to the map will appear by accident.

Ενημέρωση: 7 Μαϊ 2020 στις 8:55

  • +MAP 26 generation ruins25
  • +MAP 2 generation garden11

Ενημέρωση: 6 Μαϊ 2020 στις 7:51

  • +MAP 26 generation ruins28
  • +MAP 3 generation garden10

Ενημέρωση: 5 Μαϊ 2020 στις 5:43

  • +MAP 14 generation ruins30

  • +7 tiles

    Reupload custom_content folder.

Ενημέρωση: 3 Μαϊ 2020 στις 15:33

  • +MAP 13 generation mine06
  • +MAP 12 generation ruins30

Ενημέρωση: 2 Μαϊ 2020 στις 12:14

  • +MAP 13 generation mine06

    Fix level.txt

Ενημέρωση: 2 Μαϊ 2020 στις 5:45

  • +MAP 26 generation ruins31

Ενημέρωση: 28 Απρ 2020 στις 8:18

  • +MAP 26 generation ruins32

  • Fix mine60d (add wall tile)

    I don't know how to make ruins yet. I'll do a MAP for every room and see what comes out at the end.

Ενημέρωση: 26 Απρ 2020 στις 16:20

  • Fix all MAP mine60 (MAP generation only works internally. Doors from the outside will not be blocked by the walls of other rooms)

  • Fix mine60D and E (negative effect, now works correctly on all players on the map. Unfortunately, the scripts do not have much functionality. You cannot bind a script to only one room)

Ενημέρωση: 25 Απρ 2020 στις 4:07

  • +MAP 4 generation ruins01

  • +6 tiles

    Reupload custom_content folder

    I noticed that MAP room generation doesn't remove the unit in front of the door. I'll fix it later. We'll have to leave the doors static, but the MAP will work inside. It'll look ugly from the outside, but doing the same rooms is bad.

    P.S.
    MAP is a random generation inside a room. Or random generation of the whole room.

    By default, if the room with the door is looking at the wall, the game removes the obstacle on the way. (there's no such thing in MAP technology)