Divinity: Original Sin 2

Divinity: Original Sin 2

Summon Rework Core
Mostrando 11-20 de 21 aportaciones
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Actualización: 6 DIC 2019 a las 22:34

1. Rusty's aura changed to boost Physical resistance by 15% so he's more usefull.
2. UI Overexposure fixed from root.
3. Give summons sight so they can enter combat with player correctly.
4. Add New spell Ultimate Infusion to vendors.
5. Bomber from Rouge shcool now has LaunchExplosiveTrap skill.
6. Bloated Corpse's self explotion can now critical hit.
7. Fire Beetle's normal ATK does Physical & Fire damage correctly.

Actualización: 6 DIC 2019 a las 9:30

1. Now Source summons normally have source points when summoned.
2. Reduce the range of Goblin's Glove.

Actualización: 6 DIC 2019 a las 5:29

1. Unholy Serpent now has a different type of Consume Corpse for balance reason.
2. Minor bug fix.

Actualización: 6 DIC 2019 a las 5:15

1. Amplify was too strong, now only increase 5 Rouge Lore.
2. Fixed a problem to cause Lightning frog reduce nearby npc attitude.
3. Soul Link bug Fixed.

Actualización: 5 DIC 2019 a las 17:33

1. Set soul link initiative boost to default.
2. Fixed a problem Bone Widow can consume corpse to get unlimited damage boost.
3. Hopefully fixed Icon exposure.

Actualización: 3 DIC 2019 a las 6:13

1. Fixed a problem that caused 'Independence Skill Book' disappear.
2. Reduced 'Independence' requirement so non-summoners can also use it.

Actualización: 2 DIC 2019 a las 6:54

1. Minor bug fix.

Actualización: 2 DIC 2019 a las 6:38

1. Now Unholy Serpent has a more reasonable skill set.
2. Consume corpse now only boost 20% DAM but will give you resist death buff, this will make Bone Widow and Unholy Serpent shine.
3. White Foot AI fix.

Actualización: 1 DIC 2019 a las 2:57

1. Statement issue fix.

Actualización: 1 DIC 2019 a las 2:55

1. Rain of Feeble enhanced.
2. Minor bug fix.