Arma 3
O&T Expansion Eden
กำลังแสดง 1-10 จาก 111 รายการ
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อัปเดต: 22 ก.ย. @ 7: 59am

FIXED:

🛠 Smoke particles objects naming was bad for some languages




UPDATED:






ADDED:

+ Sparks (Bullets)
+ Sparks (Bullets, Light)
+ Sparks (Explosion, Big)
+ Sparks (Explosion, Big, light)
+ Sparks (explosion, small)
+ Sparks (explosion, small, light)
+ Sparks (Fire, v1)
+ Sparks (Fire, v4)
+ Sparks (Fire, v2)
+ Sparks (Fire, v3)
+ Sparks (Avionics)
+ Sparks (Avionics, Light)
+ Sparks (Railgun)
+ Sparks (Railgun, Light)
+ Sparks (Railgun, Destruction)
+ Sparks (Railgun, Destruction, Light)
+ Sparks (Railgun, Slow)
+ Sparks (Railgun, Slow, Light)
+ Sparks (Fire, v1, Light)
+ Sparks (Fire, v2, Light)
+ Sparks (Fire, v3, Light)
+ Sparks (Fire, v4, Light)

+ Refract
+ Refract Destruction
+ Refract Destruction Small

+ Geyser
+ Underwater Bubbles (v1)
+ Underwater Bubbles (v2)
+ Underwater Bubbles (v3)
+ Underwater Bubbles (v4)
+ Underwater Bubbles (v5)
+ Underwater Bubbles (explosion)
+ Underwater Bubbles (Air)
+ Waves 1
+ Waves 2

+ White Smoke
+ Gray Smoke
+ Machine Gun Firing Smoke
+ Hit Smoke
+ Building Collapse Dust




DELETED:

- FFV seats from vanilla helicopters due backward compatibility

อัปเดต: 20 ก.ย. @ 11: 50pm

FIXED:

🛠 This mod added seats for some heliicopters was with enabled commander mode - players was able to order heli crew
🛠 disabled Portable Helipad Light was enabled
🛠 Missing Eden Editor preview picture of Cargo Container (Medium, VR, Damaged)




UPDATED:

⭮ Hull textures of Rugged-object-collecton added by this mod now can be switched between Sand, Black, Olive via Object Specific Attributes (one object w/ 3 textures instead of separate assets for each texture)




ADDED:

+ Camouflage Net (Green, v1)
+ Camouflage Net (Green, v2)
+ Camouflage Net (Green, v3)
+ Camouflage Net [CSAT] (Stripes 1)
+ Camouflage Net [CSAT] (Stripes 2)
+ Camouflage Net [NATO]
+ Camouflage Net [NATO] (Camo)
+ Camouflage Net (Hex, Arid)
+ Camouflage Net (Hex, Green)
+ Camouflage Net [LDF]
+ Camouflage Net [AAF]
+ Camouflage Net [AAF] (Arid)
+ Camouflage Net [AAF] (Tropic)
+ Camouflage Net [AAF] (Stripes 1)
+ Camouflage Net [AAF] (Stripes 2)
+ Camouflage Vehicle Cover [AAF]
+ Camouflage Vehicle Cover [AAF] (Arid)
+ Camouflage Vehicle Cover [AAF] (Tropic)
+ Camouflage Vehicle Cover [LDF]
+ Camouflage Vehicle Cover [NATO]
+ Camouflage Vehicle Cover [NATO] (Camo)
+ Camouflage Vehicle Cover (Hex, Arid)
+ Camouflage Vehicle Cover (Hex, Green)
+ Camouflage Vehicle Cover [FIA]
+ Camouflage Vehicle Cover [FIA] (Arid)
+ Camouflage Vehicle Cover [AAF] (Stripes 1)
+ Camouflage Vehicle Cover [AAF] (Stripes 2)
+ Camouflage Vehicle Cover [CSAT] (Stripes 1)
+ Camouflage Vehicle Cover [CSAT] (Stripes 2)
+ Camouflage Vehicle Cover (Green, v2)
+ Camouflage Vehicle Cover (Green, v3)

+ Camouflage Net → The entire collection of camouflage mesh textures is collected in next three objects (in the Object Specific Attributes), additionally it is fashionable to set your texture, texture color, material, your own material, or hide an awning.
+ Camouflage Net (Open)
+ Camouflage Vehicle Cover

+ new Eden Editor control EditRGBA

+ ~half a hundred new sounds for objects playing radio chatters

+ script expEden_fnc_createChemlightLit creating a chemlight-like lights. ('blue' / 'green' / 'red' / 'yellow') Execution: _someObject call expEden_fnc_createChemlightLit; //--→ yellow light [_someObject,'green'] call expEden_fnc_createChemlightLit;

+ Yaw panels (Random) checkbox to Rugged Solar Panel-objects
+ Pitch panel #1 (Random) checkbox to Rugged Solar Panel-objects
+ Pitch panel #2 (Random) checkbox to Rugged Solar Panel-objects

+ Assault Pack → Vanilla backpacks objects as static cargo objects. Can be reTextured in the Object Specific Attributes
+ Civilian Backpack
+ Leg Strap Bag
+ Kitbag
+ Tactical Backpack
+ Field Pack
+ Carryall Backpack
+ Bergen Backpack
+ Messenger Bag

+ Wooden Crate (Storage) → added storage space for items
+ Wooden Crates (3, Storage)
+ Wooden Crates (5, Storage)

+ Chemlight (Green) → placeable chemlight assets with scripted spawned lights (expEden_fnc_createChemlightLit using)
+ Chemlight (Blue)
+ Chemlight (Red)
+ Chemlight (Yellow)

+ Poster (Blank)
+ Poster (Protest) "Return Altis to the People"
+ Poster (Protest) "No State"
+ Poster (Protest) "Free Altis"
+ Poster (Protest) "Elections, not War"
+ Poster (Protest) "We will not be Silent"

+ Canister (Fuel, Full) → vehicles can refuel from this object, ~20 liters (~one full quadbike), interact radius 2.4 meter, destroyable item with visual and sound FX

+ Gas cooker (Full) → destroyable items with visual and sound FX
+ Gas canister (Full)
+ Butane canister (Full)
+ Butane torch (Full)




DELETED:

- Eden Editor preview pictures of hidden objects
- 2mb of unrealized textures from mod data

อัปเดต: 18 ส.ค. @ 4: 47am

FIXED:

🛠 The sound of the parachutes opening was multiplied by the number of players
🛠 Can Collide checkbox did not work




UPDATED:

⭮ Vanilla formulas for calculating insect and vegetation wind sounds sometimes gave negative values of the volume multiplier. Vanilla values was corrected to minimize sound cuts.




ADDED:

+ FM Radio [on]
+ new Eden Editor slider control "SliderGunElevation_25" → values -15 / 25 degrees
+ new Eden Editor slider control "SliderGunElevation_15" → values -5 / 15 degrees
+ new Eden Editor slider control "SliderTurretRotation_360" → values -180 / 180 degrees
+ sound object Water Sourceuse object's Spesific Attributes to switch between seven sound variants: Stream, River, Waterfall, Gutter (v1), Gutter (v2), Gutter (v3) or Gutter (Random)
+ Pond (Large)
+ Pond (Medium 1)
+ Pond (Medium 2)
+ Pond (Medium, T-Shaped)
+ Pond (Small 1)
+ Pond (Small 2)
+ Pond (Small 3)
+ VR Wheeled APC Targetversions with pre enabled script function hit animations - check object's Spesific Attributes
+ VR Tank Target
+ VR MRAP Target




DELETED:
-

อัปเดต: 22 ก.ค. @ 8: 18am

Hotfix №1




FIXED:

🛠 Warning message dummy text not found
🛠 Missing uniform stuff




UPDATED:

⭮ Full Ghillie Suites now not support headgears on unit




ADDED:

+ Missing noPop and No Fins uniforms from main update




DELETED:

-

อัปเดต: 22 ก.ค. @ 5: 38am

FIXED:

🛠 20mm Static Grenade Launchers missing mechanism sound on shot
🛠 40mm Static Grenade Launchers missing mechanism sound on shot
🛠 Warning messages vanilla animations https://feedback.bistudio.com/T150389
🛠 Warning message this mod animation of HEMTT front passanger
🛠 Unexploded Ordnance (UXO) max hearable range of explosion was limited by wrong value
🛠 GM6 Lynx 12.7 mm max hearable range of distance shot was limited by wrong value
🛠 MX rifles max hearable range of echo shot was limited by wrong value
🛠 Promet rifles max hearable range of echo shot was limited by wrong value
🛠 Promet's shotgun max hearable range of echo shot was limited by wrong value
🛠 Disruptor's Shotgun max hearable range of echo shot was limited by wrong value
🛠 Tail(Echo) of explosive charge explosion use 3D processor type for explosion than of for exho




UPDATED:

⭮ Map Marker function now check for invisible 3d model "A3\Weapons_F\empty" to stop work on e.g. particles
⭮ Arma 3 sound settings that was exported to DayZ now have DayZ's values




ADDED:

+ Fire extinguisher (Full)white cloud on bullet hit object, sound effects toо
+ Qilin (Minigun, 7.62 mm)
+ 4 new sounds to Servomotor sound-object specific attributes: 'Eddie', Turrets 7, Turrets 8, Turrets 9
+ CTRG Combat Uniform (Tee, Fins)
+ CTRG Urban Uniform (Tee, Fins)
+ CTRG Stealth Uniform (Tee, Fins)
+ CTRG Stealth Uniform (Tee, Arid, Fins)
+ Combat Fatigues (MTP) (Tee, Fins)
+ Combat Fatigues (MTP) (Tee, Weathered, Fins)
+ Combat Fatigues (Tropic, Tee, Fins)
+ Portable Long-range Radio (Empty Air)
+ Portable Long-range Radio (Military, Empty Air)
+ sound-object Empty Air → three selectable sound variants in object specific attributes
+ sound-object Tools
+ 40 mm Pallet Grenade Round




DELETED:

- Text translation fixes due fix in Arma 3 v2.20

อัปเดต: 5 ก.ค. @ 4: 42am

FIXED:
🛠 WIP function for customize rain params duplicated values every rain sett save. Please, in mission.sqm of your mission, delete class AttributeXYZ with property="RainParamsWork"; it will delete trash data! Deleted should all code in class see picture:

🛠 Vanilla script for effects on ejection error
🛠 Wrong textures for Wetsuit [CSAT] (Green, No Fins)


UPDATED:



ADDED:
+ check box for units in Special State attributes Backpack Locked
+ check box for vehicles in Equipment Storage attributes Storage Locked


DELETED:
-

อัปเดต: 25 มิ.ย. @ 7: 19am

FIXED:
🛠 Marker Attach function was not store marker name for getting already attached to Eden Editor
🛠 Missing Eden Editor Preview for Civilian (Jacket, Grey)


UPDATED:
⭮ This mod variants of wetsuit now blocks headgear inventory item slot
* Full body ghillie suites will too in future


ADDED:
+ Paramedic Outfit (Gloves)
+ Wetsuit [AAF] (No Fins)fast swimming is impossible without fins, but at least you'll stay warm in the water
+ Wetsuit [NATO] (No Fins)
+ Wetsuit [CSAT] (No Fins)
+ Wetsuit [CSAT] (Green, No Fins)
+ Wetsuit [AAF] noPopfins visible attached on foot even unit on land, functionally nothing has changed
+ Wetsuit [NATO] noPop
+ Wetsuit [CSAT] noPop
+ Wetsuit [CSAT] (Green) noPop


DELETED:
-

อัปเดต: 20 มิ.ย. @ 5: 38am

FIXED:
🛠 Ejection System now plays correct sound: pilot hear Interior one, other players hear Exterior sound (before Interior and Exterior sounds plays together) → https://feedback.bistudio.com/T174022
🛠 name External Fuel Tank (Empty) was not used for the object
🛠 Missing Eden Editor previews for Concrete Wall (Small, 4 m, Old) and Concrete Wall (Small, 4 m, Old)
🛠 FFV seats of UH-80 helis had wrong indexes for left doors
🛠 User action errors
🛠 Initial doors state control errors


UPDATED:
⭮ Many texts have been corrected and reworked, the translation file is now binarized. Please report if you spot ****TO TRANSLATE**** in name of object or any text on your language!


ADDED:
+ map marker attribute Shape (Custom) with new (Arma 2.20) marker shapes: "TRIANGLE", "PENTAGON", "HEXAGON", "HEPTAGON", "OCTAGON", "NONAGON", "DECAGON". The shape of the marker will not switch in the editor, after mission start the shape will be changed
+ map marker Brush type Horizontal (Border)
+ map marker Brush type Vertical (Border)
+ map marker Brush type Grid (Border)
+ map marker Brush type Forward diagonal (Border)
+ map marker Brush type Backward diagonal (Border)
+ map marker Brush type Grid diagonal (Border)
+ map marker Brush type Cross (Border)
+ map marker Brush type NO DATA
+ map marker Brush type Skull
+ map marker Color type Vegetation
+ map marker Vegetation Broadleaf
+ map marker Vegetation Fir
+ map marker Vegetation Palm
+ map marker Safe
+ map marker Stealth
+ map marker Aware
+ map marker Combat
+ map marker Push-ups
+ map marker Squats
+ map marker SpeedMode - Limited
+ map marker SpeedMode - Normal
+ map marker SpeedMode - Full
+ map marker Laser target


DELETED:
-

อัปเดต: 20 มิ.ย. @ 3: 28am

reverted

อัปเดต: 20 มิ.ย. @ 3: 16am

FIXED:
🛠 Ejection System now plays correct sound: pilot hear Interior one, other players hear Exterior sound (before Interior and Exterior sounds plays together) → https://feedback.bistudio.com/T174022
🛠 name External Fuel Tank (Empty) was not used for the object
🛠 Missing Eden Editor previews for Concrete Wall (Small, 4 m, Old) and Concrete Wall (Small, 4 m, Old)
🛠 FFV seats of UH-80 helis had wrong indexes for left doors


UPDATED:
⭮ Many texts have been corrected and reworked, the translation file is now binarized. Please report if you spot ****TO TRANSLATE**** in name of object or any text on your language!


ADDED:
+ map marker attribute Shape (Custom) with new (Arma 2.20) marker shapes: "TRIANGLE", "PENTAGON", "HEXAGON", "HEPTAGON", "OCTAGON", "NONAGON", "DECAGON". Affects for launched scenarios (the shape of the marker will not switch in the editor, after mission start the shape will be changed)
+ map marker Brush type Horizontal (Border)
+ map marker Brush type Vertical (Border)
+ map marker Brush type Grid (Border)
+ map marker Brush type Forward diagonal (Border)
+ map marker Brush type Backward diagonal (Border)
+ map marker Brush type Grid diagonal (Border)
+ map marker Brush type Cross (Border)
+ map marker Brush type NO DATA
+ map marker Color type Vegetation
+ map marker Vegetation Broadleaf
+ map marker Vegetation Fir
+ map marker Vegetation Palm


DELETED:
-