Arma 3
O&T Expansion Eden
Mostrando 1-10 de 110 aportaciones
< 1  2  3 ... 11 >
Actualización: 20 SEP a las 23:50

FIXED:

🛠 This mod added seats for some heliicopters was with enabled commander mode - players was able to order heli crew
🛠 disabled Portable Helipad Light was enabled
🛠 Missing Eden Editor preview picture of Cargo Container (Medium, VR, Damaged)




UPDATED:

⭮ Hull textures of Rugged-object-collecton added by this mod now can be switched between Sand, Black, Olive via Object Specific Attributes (one object w/ 3 textures instead of separate assets for each texture)




ADDED:

+ Camouflage Net (Green, v1)
+ Camouflage Net (Green, v2)
+ Camouflage Net (Green, v3)
+ Camouflage Net [CSAT] (Stripes 1)
+ Camouflage Net [CSAT] (Stripes 2)
+ Camouflage Net [NATO]
+ Camouflage Net [NATO] (Camo)
+ Camouflage Net (Hex, Arid)
+ Camouflage Net (Hex, Green)
+ Camouflage Net [LDF]
+ Camouflage Net [AAF]
+ Camouflage Net [AAF] (Arid)
+ Camouflage Net [AAF] (Tropic)
+ Camouflage Net [AAF] (Stripes 1)
+ Camouflage Net [AAF] (Stripes 2)
+ Camouflage Vehicle Cover [AAF]
+ Camouflage Vehicle Cover [AAF] (Arid)
+ Camouflage Vehicle Cover [AAF] (Tropic)
+ Camouflage Vehicle Cover [LDF]
+ Camouflage Vehicle Cover [NATO]
+ Camouflage Vehicle Cover [NATO] (Camo)
+ Camouflage Vehicle Cover (Hex, Arid)
+ Camouflage Vehicle Cover (Hex, Green)
+ Camouflage Vehicle Cover [FIA]
+ Camouflage Vehicle Cover [FIA] (Arid)
+ Camouflage Vehicle Cover [AAF] (Stripes 1)
+ Camouflage Vehicle Cover [AAF] (Stripes 2)
+ Camouflage Vehicle Cover [CSAT] (Stripes 1)
+ Camouflage Vehicle Cover [CSAT] (Stripes 2)
+ Camouflage Vehicle Cover (Green, v2)
+ Camouflage Vehicle Cover (Green, v3)

+ Camouflage Net → The entire collection of camouflage mesh textures is collected in next three objects (in the Object Specific Attributes), additionally it is fashionable to set your texture, texture color, material, your own material, or hide an awning.
+ Camouflage Net (Open)
+ Camouflage Vehicle Cover

+ new Eden Editor control EditRGBA

+ ~half a hundred new sounds for objects playing radio chatters

+ script expEden_fnc_createChemlightLit creating a chemlight-like lights. ('blue' / 'green' / 'red' / 'yellow') Execution: _someObject call expEden_fnc_createChemlightLit; //--→ yellow light [_someObject,'green'] call expEden_fnc_createChemlightLit;

+ Yaw panels (Random) checkbox to Rugged Solar Panel-objects
+ Pitch panel #1 (Random) checkbox to Rugged Solar Panel-objects
+ Pitch panel #2 (Random) checkbox to Rugged Solar Panel-objects

+ Assault Pack → Vanilla backpacks objects as static cargo objects. Can be reTextured in the Object Specific Attributes
+ Civilian Backpack
+ Leg Strap Bag
+ Kitbag
+ Tactical Backpack
+ Field Pack
+ Carryall Backpack
+ Bergen Backpack
+ Messenger Bag

+ Wooden Crate (Storage) → added storage space for items
+ Wooden Crates (3, Storage)
+ Wooden Crates (5, Storage)

+ Chemlight (Green) → placeable chemlight assets with scripted spawned lights (expEden_fnc_createChemlightLit using)
+ Chemlight (Blue)
+ Chemlight (Red)
+ Chemlight (Yellow)

+ Poster (Blank)
+ Poster (Protest) "Return Altis to the People"
+ Poster (Protest) "No State"
+ Poster (Protest) "Free Altis"
+ Poster (Protest) "Elections, not War"
+ Poster (Protest) "We will not be Silent"

+ Canister (Fuel, Full) → vehicles can refuel from this object, ~20 liters (~one full quadbike), interact radius 2.4 meter, destroyable item with visual and sound FX

+ Gas cooker (Full) → destroyable items with visual and sound FX
+ Gas canister (Full)
+ Butane canister (Full)
+ Butane torch (Full)




DELETED:

- Eden Editor preview pictures of hidden objects
- 2mb of unrealized textures from mod data

Actualización: 18 AGO a las 4:47

FIXED:

🛠 The sound of the parachutes opening was multiplied by the number of players
🛠 Can Collide checkbox did not work




UPDATED:

⭮ Vanilla formulas for calculating insect and vegetation wind sounds sometimes gave negative values of the volume multiplier. Vanilla values was corrected to minimize sound cuts.




ADDED:

+ FM Radio [on]
+ new Eden Editor slider control "SliderGunElevation_25" → values -15 / 25 degrees
+ new Eden Editor slider control "SliderGunElevation_15" → values -5 / 15 degrees
+ new Eden Editor slider control "SliderTurretRotation_360" → values -180 / 180 degrees
+ sound object Water Sourceuse object's Spesific Attributes to switch between seven sound variants: Stream, River, Waterfall, Gutter (v1), Gutter (v2), Gutter (v3) or Gutter (Random)
+ Pond (Large)
+ Pond (Medium 1)
+ Pond (Medium 2)
+ Pond (Medium, T-Shaped)
+ Pond (Small 1)
+ Pond (Small 2)
+ Pond (Small 3)
+ VR Wheeled APC Targetversions with pre enabled script function hit animations - check object's Spesific Attributes
+ VR Tank Target
+ VR MRAP Target




DELETED:
-

Actualización: 22 JUL a las 8:18

Hotfix №1




FIXED:

🛠 Warning message dummy text not found
🛠 Missing uniform stuff




UPDATED:

⭮ Full Ghillie Suites now not support headgears on unit




ADDED:

+ Missing noPop and No Fins uniforms from main update




DELETED:

-

Actualización: 22 JUL a las 5:38

FIXED:

🛠 20mm Static Grenade Launchers missing mechanism sound on shot
🛠 40mm Static Grenade Launchers missing mechanism sound on shot
🛠 Warning messages vanilla animations https://feedback.bistudio.com/T150389
🛠 Warning message this mod animation of HEMTT front passanger
🛠 Unexploded Ordnance (UXO) max hearable range of explosion was limited by wrong value
🛠 GM6 Lynx 12.7 mm max hearable range of distance shot was limited by wrong value
🛠 MX rifles max hearable range of echo shot was limited by wrong value
🛠 Promet rifles max hearable range of echo shot was limited by wrong value
🛠 Promet's shotgun max hearable range of echo shot was limited by wrong value
🛠 Disruptor's Shotgun max hearable range of echo shot was limited by wrong value
🛠 Tail(Echo) of explosive charge explosion use 3D processor type for explosion than of for exho




UPDATED:

⭮ Map Marker function now check for invisible 3d model "A3\Weapons_F\empty" to stop work on e.g. particles
⭮ Arma 3 sound settings that was exported to DayZ now have DayZ's values




ADDED:

+ Fire extinguisher (Full)white cloud on bullet hit object, sound effects toо
+ Qilin (Minigun, 7.62 mm)
+ 4 new sounds to Servomotor sound-object specific attributes: 'Eddie', Turrets 7, Turrets 8, Turrets 9
+ CTRG Combat Uniform (Tee, Fins)
+ CTRG Urban Uniform (Tee, Fins)
+ CTRG Stealth Uniform (Tee, Fins)
+ CTRG Stealth Uniform (Tee, Arid, Fins)
+ Combat Fatigues (MTP) (Tee, Fins)
+ Combat Fatigues (MTP) (Tee, Weathered, Fins)
+ Combat Fatigues (Tropic, Tee, Fins)
+ Portable Long-range Radio (Empty Air)
+ Portable Long-range Radio (Military, Empty Air)
+ sound-object Empty Air → three selectable sound variants in object specific attributes
+ sound-object Tools
+ 40 mm Pallet Grenade Round




DELETED:

- Text translation fixes due fix in Arma 3 v2.20

Actualización: 5 JUL a las 4:42

FIXED:
🛠 WIP function for customize rain params duplicated values every rain sett save. Please, in mission.sqm of your mission, delete class AttributeXYZ with property="RainParamsWork"; it will delete trash data! Deleted should all code in class see picture:

🛠 Vanilla script for effects on ejection error
🛠 Wrong textures for Wetsuit [CSAT] (Green, No Fins)


UPDATED:



ADDED:
+ check box for units in Special State attributes Backpack Locked
+ check box for vehicles in Equipment Storage attributes Storage Locked


DELETED:
-

Actualización: 25 JUN a las 7:19

FIXED:
🛠 Marker Attach function was not store marker name for getting already attached to Eden Editor
🛠 Missing Eden Editor Preview for Civilian (Jacket, Grey)


UPDATED:
⭮ This mod variants of wetsuit now blocks headgear inventory item slot
* Full body ghillie suites will too in future


ADDED:
+ Paramedic Outfit (Gloves)
+ Wetsuit [AAF] (No Fins)fast swimming is impossible without fins, but at least you'll stay warm in the water
+ Wetsuit [NATO] (No Fins)
+ Wetsuit [CSAT] (No Fins)
+ Wetsuit [CSAT] (Green, No Fins)
+ Wetsuit [AAF] noPopfins visible attached on foot even unit on land, functionally nothing has changed
+ Wetsuit [NATO] noPop
+ Wetsuit [CSAT] noPop
+ Wetsuit [CSAT] (Green) noPop


DELETED:
-

Actualización: 20 JUN a las 5:38

FIXED:
🛠 Ejection System now plays correct sound: pilot hear Interior one, other players hear Exterior sound (before Interior and Exterior sounds plays together) → https://feedback.bistudio.com/T174022
🛠 name External Fuel Tank (Empty) was not used for the object
🛠 Missing Eden Editor previews for Concrete Wall (Small, 4 m, Old) and Concrete Wall (Small, 4 m, Old)
🛠 FFV seats of UH-80 helis had wrong indexes for left doors
🛠 User action errors
🛠 Initial doors state control errors


UPDATED:
⭮ Many texts have been corrected and reworked, the translation file is now binarized. Please report if you spot ****TO TRANSLATE**** in name of object or any text on your language!


ADDED:
+ map marker attribute Shape (Custom) with new (Arma 2.20) marker shapes: "TRIANGLE", "PENTAGON", "HEXAGON", "HEPTAGON", "OCTAGON", "NONAGON", "DECAGON". The shape of the marker will not switch in the editor, after mission start the shape will be changed
+ map marker Brush type Horizontal (Border)
+ map marker Brush type Vertical (Border)
+ map marker Brush type Grid (Border)
+ map marker Brush type Forward diagonal (Border)
+ map marker Brush type Backward diagonal (Border)
+ map marker Brush type Grid diagonal (Border)
+ map marker Brush type Cross (Border)
+ map marker Brush type NO DATA
+ map marker Brush type Skull
+ map marker Color type Vegetation
+ map marker Vegetation Broadleaf
+ map marker Vegetation Fir
+ map marker Vegetation Palm
+ map marker Safe
+ map marker Stealth
+ map marker Aware
+ map marker Combat
+ map marker Push-ups
+ map marker Squats
+ map marker SpeedMode - Limited
+ map marker SpeedMode - Normal
+ map marker SpeedMode - Full
+ map marker Laser target


DELETED:
-

Actualización: 20 JUN a las 3:28

reverted

Actualización: 20 JUN a las 3:16

FIXED:
🛠 Ejection System now plays correct sound: pilot hear Interior one, other players hear Exterior sound (before Interior and Exterior sounds plays together) → https://feedback.bistudio.com/T174022
🛠 name External Fuel Tank (Empty) was not used for the object
🛠 Missing Eden Editor previews for Concrete Wall (Small, 4 m, Old) and Concrete Wall (Small, 4 m, Old)
🛠 FFV seats of UH-80 helis had wrong indexes for left doors


UPDATED:
⭮ Many texts have been corrected and reworked, the translation file is now binarized. Please report if you spot ****TO TRANSLATE**** in name of object or any text on your language!


ADDED:
+ map marker attribute Shape (Custom) with new (Arma 2.20) marker shapes: "TRIANGLE", "PENTAGON", "HEXAGON", "HEPTAGON", "OCTAGON", "NONAGON", "DECAGON". Affects for launched scenarios (the shape of the marker will not switch in the editor, after mission start the shape will be changed)
+ map marker Brush type Horizontal (Border)
+ map marker Brush type Vertical (Border)
+ map marker Brush type Grid (Border)
+ map marker Brush type Forward diagonal (Border)
+ map marker Brush type Backward diagonal (Border)
+ map marker Brush type Grid diagonal (Border)
+ map marker Brush type Cross (Border)
+ map marker Brush type NO DATA
+ map marker Color type Vegetation
+ map marker Vegetation Broadleaf
+ map marker Vegetation Fir
+ map marker Vegetation Palm


DELETED:
-

Actualización: 17 JUN a las 5:59

FIXED:
🛠 V3S Wreck hood was non functional
🛠 fail Export to SQF due Can Collide no support getter value for vanilla checkbox
🛠 MX close shot sounds variants was under same range and volume settings
🛠 CTRG Plate Carrier Rig Mk.3 vest name was wrong
🛠 Threat settings on M-302 (civilian variant of CH-49 Mohawk)
🛠 Rope break in-air and cargo drop in-air used wrong sounds for all helicopters in vanilla Arma 3 → https://feedback.bistudio.com/T192204
🛠 Several video-objects in world scene was give glitches on screens of objects (long delay in loop still presents)


UPDATED:
⭮ Tank shells (from 105 to 125 mm) now use a better sound, previously they used the sound for artillery free-fall shells → https://feedback.bistudio.com/T191737
⭮ V3S Wreck doors now can be switched via Eden Editor attributes
⭮ Underberral grenade laucher cloud effects on shot (in vanilla no any effects)
⭮ Footsteps sound characteristics are standardized to Tanoa era: 25-50m → 30-60m hearing range
Vermin SMG 9 mm was only change the dispersion (0.131% → 0.116%) from the vanilla's Vermin SMG .45 ASP: now -10% mass, inertia 30% → 20%, aim transition speed 1.4 → 1.6, dexterity 1.7 → 1.8
⭮ All sound suppressors in Arma 3 have the same values ​​of projectile characteristics changeing. This mod suppressors parameters were changed: initSpeed, hit, typicalSpeed, dispersionCoef, recoilCoef, recoilProneCoef, inertia. Vanilla suppressors have not been changed.
⭮ name Carrier Patrol Rig (Green), previously was Carrier Lite (Green, Light)
⭮ Ramps and door of vanilla helicopters now plays sound from ramp(door) position not center of helicopter


ADDED:
+ Сompatible with muzzle and optic slots ASDG Joint Rails mod
+ weapon accessory Flashlight (max) Weapon mounted light working at maximum power output. increased light range and light intensity, light and flare visible during day time
+ weapon accessory Vermin SMG .45 ACP Flashlight (max)
+ weapon accessory Pistol Flashlight (max)
+ weapon accessory Flashlight EOD (max)
+ Ability to enable user actions with vehicles doors using a checkbox in Object's Specific Attribute or manual variable switch → Switch variable to false on supported vehicle to show user actions. _myVehicle setVariable ['Globe_Disabled_Ramp',true] _myVehicle setVariable ['Globe_Disabled_Ramp',false]
+ Checkbox Disable actions - Doors on supported vehicles to enable doors user actions
+ 4x FFV (Fire From Vehicle) positions for door seats on UH-80 Ghosthawk → if doors are open
+ 2x FFV positions for door seats on PO-30 Orca → if doors are open
+ 3x FFV positions for door seats on CH-49 Mohawk → if doors are open
+ map marker Railway Station
+ map marker Artillery position
+ sound object Vehicle Enginecollection of all Arma 3 vehicles egine sounds, variants selectable in Object's Specific Attribute
+ sound object Turbine (Noise)
+ sound object Turbine (Tone)
+ inventory item Medikit (Civilian)same as vanilla military medkit but difirent 3d model and a little heavier
+ sound object Flies
+ sound object Mosquitoes3 variants of mosquitoes sound in Object's Specific Attributes
+ new Eden Editor attribute CheckboxArray0 supports array value, will get first value from array
+ Combat Fatigues (MTP) (Tee, Weathered)
+ To-108 DaryaalOPFOR's variant of A-143 Buzzard (L-39 Albatros) Twin Cannon 30mm primary
+ Twin Cannon 30mmsame as 20mm gun pod but 30mm, shot sound is unused 30mm cannon shot from Jets DLC CfgWeapons: Twin_Cannon_30mm; CfgMagazine: PylonWeapon_260Rnd_30mmHE_shells, PylonWeapon_260Rnd_30mmMP_shells, PylonWeapon_260Rnd_30mmAP_shells, PylonWeapon_260Rnd_30mmAPFSDS_shells; Vanilla ammo class used: B_30_HE, B_30_MP, B_30_AP, B_30_APFSDS
+ To-108 Daryaal to Close Air Support (CAS) module vehicle list
+ sound object Sirens
+ sound object Railgun
+ sound object Servomotor
+ sound object Alarms
+ MIM-145 Surface-to-Surface works same as Mk41 VLS
+ S-750 Surface-to-Surface works same as Mk41 VLS
+ External Fuel TankVehicles can refuel in 4m radius with 300 points, destroyable
+ External Fuel Tank (No Fuel)
+ CH-49 Mohawk (Unarmed)version of Mohawk with animation of the rear ramp with attached turret w/o weapon (weapons not implemented by Arma 3 devs). Removed rear passengers-gunners, by default it spawns with three armed gunners-passengers on doors: two machine gunners and one grenadier
+ AAF unit Helicopter Crew (Grenadier)is a crew of CH-49 Mohawk (Unarmed)
+ AAF unit Helicopter Crew (Autorifleman)is a crew of CH-49 Mohawk (Unarmed)
+ NATO unit Guard Duty (Grenadier)with new vanilla illum flares and this mod equip


DELETED:
- Unused Eden Editor previews data files of characters of different races due to not supporting the functionality of creating previews to set a personality other than "default"
- Akhanteros Rebels faction Eden Editor previews data files
- Eden Editor previews data files on hidden Government Loyalists faction
- Eden Editor previews data files of Gallery Labeles
~4.2 mb of data gone
- Akhanteros Rebels faction (class names hidden no errors expected)
- Characters SFX due som characters sounds are global sice Arma 3 v2.20
- plaseholder images from video-objects → ~3.9 mb of data gone
- textures of not implemented pistol → ~1.5 mb of data gone