Wildermyth

Wildermyth

Expanded Items: Off-hands
Viser 41-50 af 56 forekomster
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Opdatering: 18. aug. 2020 kl. 0:58

Update

Opdatering: 27. apr. 2020 kl. 3:23

Fixes, dualwield weapons and more.

Opdatering: 8. apr. 2020 kl. 13:04

Icons and text updates.

Opdatering: 1. feb. 2020 kl. 9:05

Update
- Lantern: Perception reduced to 2 (it increase you viewing distance by 2). Obscured negative effect removed. You will be detected by enemies as usual.

Opdatering: 28. jan. 2020 kl. 12:30

Update
Code text cleaning.

Opdatering: 3. jan. 2020 kl. 1:32

(loot is hardcoded in this game, my modifications do nothing until they implemented it)
Loot tables tweeked for a better experience. Just small modifications.
-Tier 1 loot removed from chapter 3 to 5 and halved in chapter 2.
-Tier 2 loot chances halved from chapter 4 and 5.
-Augments loot chance increased by 5 and 10 respectively in chapters 4 and 5.
-You can loot Off-hands only in chapters 1 and 2.

Opdatering: 2. jan. 2020 kl. 8:32

Update

Opdatering: 2. jan. 2020 kl. 8:30

A complete rework with more interesting uses during combat. Check the original list, all the cost and skills has been updated.

-Poison now gives -10 Accuracy penalty while target is Poisoned. 1 damage in 3 turns was very weak for 2 uses only. It also affects you and all Poison in the game. I will think about make it only for the off-hand but i don't think it will be necessary.
-Spellshard now gives +10 stunt chance instead of +1 Potency, it's not crafteable. Before gived 2 so it was ok, but it has been reduced since last patch so i had to change it to make it different from my Mystical Book. My Meteoric Shard has been replaced by Debilitating Poison.
-Parrying Dagguer visuals updated

Opdatering: 13. dec. 2019 kl. 7:31

- Hand Mirror visual and text replaced with Laúd.
- Knight Shield reduce damage by 2 from the front instead of giving one extra armor. Dodge penalty reduced to -15.
- Shield reduced dodge penalty to -5.
- Barbarian shield now gives 7.5 block and melee accuracy.
- Meteoric shard stunt chance reduced to +10.
- Miraculous drink cost increased to 12 spelltrheats.
- Javelins text updated due to wield mechanics removal.
- Medicinal drink now gives 4 health and +20 recovery rate.
- Minor balance-realistic cost changes. I will update the list with the old cost in red.

Opdatering: 1. dec. 2019 kl. 4:58

Change