Wildermyth

Wildermyth

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Expanded Items: Off-hands
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Tags: Items
File Size
Posted
Updated
1.259 MB
28 Nov, 2019 @ 2:24pm
27 Mar, 2022 @ 5:36am
56 Change Notes ( view )

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Expanded Items: Off-hands

In 1 collection by Smoker
Smoker Mods
25 items
Description
Adds 12 new offhands and modify others.

Collaborators
- Robur Velvetclaw: Grammar corrections.
https://gtm.steamproxy.vip/id/rerumstabonicum
Thx a lot for your help improving the mod.

New Offhands
Lantern
As a swift action can be used to dazzle an adjacent enemy.

Rope
As a swift action can be used to pull an ally to you and remove Pinned from the target. Range 2.6

Laúd
+10 Accuracy to all party members for 2 turns. One action cost.

Strong Drink
+ 1 Physical Damage and Potency and -10 Accuracy for 2 turns to the user or an adjacent ally. Usable once per battle as a swift action.

Javelin
Throw a javelin as a free action for heavy damage and a knockback. Usable once per battle as a swift action. Range 7 Damage 6 Knockback 1.6

Acid Pot
Throw a magic acid pot to an adjacent target dissolving armor. Shreds 3 armor usable twice per battle as a swift action.

Barbarian Shield
+10 Mele Accuracy, take 1 less damage from non-flanking attacks. Spike shield attack.

Knight Shield
+10 Block, -0.5 Speed, -5 Dodge. Take 2 less damage from non-flanking attacks. Shield Up skill.

Miraculous Drink
Gives 1 Action Point to the user or any adjacent ally. Usable once per battle as a swift action.
Cost: 8 magic

Medicinal Drink
Gives 4 temporary Health to the user or any adjacent ally. Removes bleed and poisons. Usable once per battle as a swift action.
Cost: 6 magic, 2 heartwood

Scroll of Protection
+2 Armor and Warding to the user or an adjacent ally for 2 turns. Usable once per battle as a swift action.
Cost: 2 fabric, 6 magic

Debilitating Poison
Apply 2 stacks of debilitating poison to your weapon. 1 point of true damage and -2 speed (3 turns duration). Usable two times per battle as a swift action.
Cost: 6 magic

Modifications to vanilla offhands
Shield
Shield Up skill.

Change what you don't like
Easy to change anything, just go to Steam\steamapps\workshop\content\763890/1920120921 and open any file with a text processor. To change stats go to assets/data/aspects, to change cost go to assets/data/items, should be safe to do it at any moment. Make a copy of the modified files so you don't lose them when i update.

Spirit Shields with the mod Expanded Items: Spirits
Add Spirits (Water, Fire, Stone and Leaf) to shields with the mod Expanded Items: Spirits
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2321888303&searchtext=

No hands needed with the mod Expanded Utility: Offhands
Off-hands don't take a hand slot with Expanded Utility: Offhands
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2324122266

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Questions, suggestions, feedback and bug reports
Please leave your questions, suggestions, feedback and bug reports or misspells in the Discussion section (so anyone can consult them easily), help and collaborate to make the mod better. Also check them out to see if any issues are being worked on.

Shouldn't be any issues but as always please report any bug and it will be fixed ASAP. Feel free to use the content of the mod anyway you like.
Popular Discussions View All (3)
6
8 Mar @ 6:00am
BUGS AND ERRORS
Smoker
3
5 Jul, 2021 @ 9:44am
SUGGESTIONS AND FEEDBACK
Smoker
0
23 Jun, 2021 @ 2:14pm
QUESTIONS
Smoker
51 Comments
Smoker  [author] 25 May, 2022 @ 2:17am 
I think reduce accuracies by 20 for 1 turn. Blinded lose next attack. I will check if I can make it show.
Moonshrooms 23 May, 2022 @ 9:06pm 
Hi there! I'm really enjoying your mod (the spellbooks especially). I was wondering what the lantern actually does? I know it "dazzles" an enemy but hovering over dazzle doesn't actually say what that does. Is it a stun? Or like blinding?
Smoker  [author] 3 Apr, 2022 @ 9:39am 
Thx for letting me know, I will make the mods compatible.
Robur Velvetclaw 3 Apr, 2022 @ 8:29am 
Found an incompatible mod: Yondering Abilities. anything which tinkers with shields.json or shieldfield.json can somehow damage this mod.
I would write a patch for my own mod to harmonise both mods, but eh - Wildermyth already has plenty of abilities to begin with.
Smoker  [author] 5 Mar, 2022 @ 4:17pm 
jeje thx and glad you enjoy it. Yee it's really fun create things for a game the only problem as you mention is balance, but it's a minor issue if the mod is simple plus people can always tweek it little if they feel something is OP.
Robur Velvetclaw 5 Mar, 2022 @ 3:54pm 
TO BE HONEST THOUGH....It is not difficult to see why you'd remove those shields. The rodela can be thrown out, it has no real character. But that tower shield can be a trifle OPed (didn't stop me from making a clan of heroes who were all "phalangites" - equipped with Tower Shield AND Spear). Maybe just turn the Tower Shield into a "collectible" that can be picked up as loot. But you did a yeoman's service, making shields a little more interesting - that can't be denied one bit :lunar2019coolpig:
Robur Velvetclaw 5 Mar, 2022 @ 3:35pm 
I think I'm just going to write my own mod and maybe make my own shields. This mod is too....European in flavour...and I am an ethnic Asian, you know.
Smoker  [author] 5 Mar, 2022 @ 11:55am 
Ops..

@ Robur: sorry about that, i simplified a little most mods and i though that the ones who wanted more shields could use Expanded Items: Spirits. Images weren't terrific.. I think they are still in the mod just not lootable craftable so you can put them back in just changing "crafteable: false" in the items. Large shield is still in.

@Omega13: You mean the miraculous drink that adds 0ne action, it should work alright i did a recent update and everything was working right, i will recheck, thx.

@Rrkluc: You should have both attacks for use, the ranged and the melee.

@Vythica: Yee offhands didn't pass throug legacy until a recent vanilla pach.
Robur Velvetclaw 5 Mar, 2022 @ 9:23am 
Damn, I really missed those Tower Shields -_-
Omega13 24 Jan, 2022 @ 5:53am 
Tbe kick ability added by the randomly nerf/buffed version of Blade Dance added by this mod is either buggy or wildly inconsistent. Sometimes I cannot use it at all. Sometimes it works just fine. Sometimes it ends my turn outright.