Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Neutrinos
Showing 1-5 of 5 entries
Update: 2 Oct, 2020 @ 9:14pm

Fix for neutrinos arriving at the same time, and not properly annihilating.

Update: 16 Feb, 2020 @ 11:24pm

Added a possible fix for multi-annihilation case

Update: 29 Nov, 2019 @ 4:19pm

Fixed a bug in the logger with the unicorn case which caused a crash

Update: 28 Nov, 2019 @ 10:42am

Updated default mode of Math.Round to prevent rounding errors

Update: 27 Nov, 2019 @ 1:52am

First Commit