Space Engineers
[Mexpex] MWI - Weapon Collection 1 [WeaponCore](21)
กำลังแสดง 1-10 จาก 41 รายการ
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อัปเดต: 1 ม.ค. 2022 @ 5: 00pm

Update
-Various tweaks
-Some damage increase on: Mk1/2/3 and X-3
-Visual tweaks of Coil projectile

อัปเดต: 31 ธ.ค. 2021 @ 8: 17am

Fixed issue with ammo order in MK3 config causing weapon to fail

อัปเดต: 30 ธ.ค. 2021 @ 1: 58pm

Update
Converted to new AoE damage config for Weapon Core
As a result of this the weapons had to be rebalanced. Its a process of learning the new system vs before so there might be issues here and there in regards of balance

While doing this X-3 got tweaked to be more effective vs Heavy armor with a different damage profile

อัปเดต: 13 ธ.ค. 2021 @ 3: 17pm

Fixed issue with flak

อัปเดต: 12 ธ.ค. 2021 @ 12: 31pm

Fixed scope issue on static weapons
Could cause NPC ships to not fire

อัปเดต: 4 ธ.ค. 2021 @ 12: 50pm

[Update]
Converted weapon configs to WeaponCore 2.0 format

Changes
- Telion Flak got some rework

The rest should be like before

อัปเดต: 17 ส.ค. 2021 @ 11: 52am

- Fixed missing vanilla smoke

อัปเดต: 21 เม.ย. 2021 @ 11: 51am

Major Update
[Ammo Cost Rebalance]
Been on the todo list for a long time. All ammo costs have been rebalanced. The approach have been to use production time(ore -> ingot) as a referense.
- Overall its much cheaper
- Platinum is now only required for: Mk3, X-3 and Coil ammo
Will do some more tweaks on this.

[Cost and Durability Rebalance]
Tweaks to durability for some turrets

[Weapon Performance]
Some weapons got increased firerate but reduced per shot damage to compensate
Increased rotation/elevation rates


[Effects]
New fancy muzzle and hit effects

อัปเดต: 3 เม.ย. 2021 @ 5: 38pm

Update 17
- Updated collision model of MK1 turret. Should solve issues with turret not targeting

อัปเดต: 24 มี.ค. 2021 @ 3: 43pm

Reverted tracking back to advance on some weapons