Space Engineers

Space Engineers

[Mexpex] MWI - Weapon Collection 1 [WeaponCore](21)
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更新: 2022年1月1日 @ 17時00分

Update
-Various tweaks
-Some damage increase on: Mk1/2/3 and X-3
-Visual tweaks of Coil projectile

更新: 2021年12月31日 @ 8時17分

Fixed issue with ammo order in MK3 config causing weapon to fail

更新: 2021年12月30日 @ 13時58分

Update
Converted to new AoE damage config for Weapon Core
As a result of this the weapons had to be rebalanced. Its a process of learning the new system vs before so there might be issues here and there in regards of balance

While doing this X-3 got tweaked to be more effective vs Heavy armor with a different damage profile

更新: 2021年12月13日 @ 15時17分

Fixed issue with flak

更新: 2021年12月12日 @ 12時31分

Fixed scope issue on static weapons
Could cause NPC ships to not fire

更新: 2021年12月4日 @ 12時50分

[Update]
Converted weapon configs to WeaponCore 2.0 format

Changes
- Telion Flak got some rework

The rest should be like before

更新: 2021年8月17日 @ 11時52分

- Fixed missing vanilla smoke

更新: 2021年4月21日 @ 11時51分

Major Update
[Ammo Cost Rebalance]
Been on the todo list for a long time. All ammo costs have been rebalanced. The approach have been to use production time(ore -> ingot) as a referense.
- Overall its much cheaper
- Platinum is now only required for: Mk3, X-3 and Coil ammo
Will do some more tweaks on this.

[Cost and Durability Rebalance]
Tweaks to durability for some turrets

[Weapon Performance]
Some weapons got increased firerate but reduced per shot damage to compensate
Increased rotation/elevation rates


[Effects]
New fancy muzzle and hit effects

更新: 2021年4月3日 @ 17時38分

Update 17
- Updated collision model of MK1 turret. Should solve issues with turret not targeting

更新: 2021年3月24日 @ 15時43分

Reverted tracking back to advance on some weapons