Stellaris

Stellaris

(BROKEN) !Meaningful Crime Alternative (with even more Meangingful Crime)
Viser 51-60 af 60 forekomster
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Opdatering: 1. feb. 2020 kl. 18:13

- Fixed an issue where "Gang Wars", "Center of Drug Trade", and "Mob Rule" were generating much more crime jobs then intended.

Opdatering: 1. feb. 2020 kl. 18:04

- "Gang Wars", "Center of Drug Trade", and "Mob Rule" are now strictly better at generating crime then plain ol' "Criminal Underworld"

Opdatering: 1. feb. 2020 kl. 17:43

- Criminal Syndicates now only require 10% crime to get a "Criminal Underworld"

Opdatering: 1. feb. 2020 kl. 9:35

- If you have a governor with the righteous trait, then criminal underworld will dissipate faster. (You still have to reduce crime all the way to 5%, it just that once you do, it won't take as long for it to go away)
- If you have 1% or less crime, then criminal underworld should dissipate much faster

Opdatering: 1. feb. 2020 kl. 8:03

- Unemployment benefits will now only help so much. If crime gets too high even on top of that, the criminal underworld still gets established

Opdatering: 1. feb. 2020 kl. 7:53

- Minimum crime to trigger criminal underworld halved (30% -> 15%)
- The reduction in time to trigger over "how much" those conditions are met (e.g. as crime or unemployment go up) accelerates faster
- The crime point you need to reduce to for criminal underworld to be removed has been halved (10% -> 5%), so once it is established, it is harder to get rid of

Opdatering: 31. jan. 2020 kl. 18:01

Opdatering: 15. dec. 2019 kl. 11:43

* Fixes an issue where Gestalts could Negotiate with Crime Lords, even though they don't exist (in a traditional sense) due to be Gestalts and all.

Opdatering: 25. nov. 2019 kl. 8:23

* Reuploaded due sometimes getting "something is wrong with the files" in the launcher

Opdatering: 14. nov. 2019 kl. 18:51