Stellaris

Stellaris

(BROKEN) !Meaningful Crime Alternative (with even more Meangingful Crime)
Viser 41-50 af 60 forekomster
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Opdatering: 20. apr. 2020 kl. 11:07

* Tweaked job weights of enforcer and patrol drones some

Opdatering: 16. apr. 2020 kl. 7:07

* Fixed some enforcer job weight modifiers where I forgot to surround planet_crime with "planet" scope

Opdatering: 12. apr. 2020 kl. 12:03

* Reduced "Gang Wars", "Center of Drug Trade", and "Mob Rule" base criminal jobs 5 -> 3 (criminal rate 1 per 12% crime -> 1 per 11% crime)
5 minimum criminal jobs was a bit excessive.

Opdatering: 10. apr. 2020 kl. 20:47

* Completely changed how crime event overrides are done; now overrides them in a new file instead of overwriting the vanilla file. This allows me to only redefine the events I changed.
* Tweaked the acceleration of the time reduction for criminal underworld to be removed so it hopefully won't happen quite as quickly now if you got all the reductions
* Added compatibility with Expanded Events (load order won't matter) (in particular, criminal underworld disappearance shouldn't be broken anymore when run with this mod)

Opdatering: 8. apr. 2020 kl. 11:51

* Updated for 2.6.3 beta (though will still work in 2.6.2)

Opdatering: 5. apr. 2020 kl. 20:22

- Increased the threshold for criminal underworld from 15% -> 20% (criminal syndicates 10% -> 15%)
- Increased the threshold for criminal underworld to go away from 5% -> 7%

The idea behind these changes is that it was a bit too easy to send the AI into a high crime death spiral.

Opdatering: 22. mar. 2020 kl. 11:39

- Added compatibility with Glavius AI

Opdatering: 19. mar. 2020 kl. 20:53

Opdatering: 18. mar. 2020 kl. 10:47

- Updated compatibility with Starnet AI

Opdatering: 17. mar. 2020 kl. 17:22

- Updated to 2.6