Arma 3
RwG Addon Base Building Exile
Showing 1-4 of 4 entries
Update: 22 Oct, 2019 @ 5:10pm

add
RwG_Wood_Window_Grid_Static - RwG_Wood_Window_Grid_Kit
RwG_ReInforced_Window_Grid_Static
RwG_Palisade_Straight_Static
RwG_Palisade_Straight_Podest_Static
new cfgconstruction-array

add items

RwG_Item_Bench_Vise
RwG_Item_Wooden_Beams
RwG_Item_MetalGrid_Upgrade
RwG_Item_Blowtorch
RwG_Palisade_Kit

fixed

workbench issue
fix some snappoints
some item-interactions

Update: 20 Oct, 2019 @ 9:34am

Update 1.01a

20th October 2019

add items

RwG_Item_Bench_Vise
RwG_Item_Wooden_Beams

fixed

workbench issue

Update: 20 Oct, 2019 @ 5:45am

ReInforced Doorway has shadow-lod 0 and view geometry
ReInforced Doors have shadow-lod 0, phys geometry and view geometry
ReInforced Gates have shadow-lod 0

fixed some cfgConstruction-issues
some doors and windows did not have exileRequiresSimulation entry - fixed

add RwG_Container_Locker_Blue_Static/RwG_Container_Locker_Blue_Static (maximumload 700)
add RwG_Item_Box_M_Kit/RwG_Container_Box_M_Static (maximumload 500)
add RwG_Overhead_Light_Kit/RwG_Construction_Overhead_Light_Static

To make the lamp dependent on the generator, use this Custom Code by El'Rabito
https://github.com/ELRabito/Exile-Base-light-overhaul

Update: 18 Oct, 2019 @ 7:11pm

Release