Garry's Mod

Garry's Mod

Killing Floor 2 SMG Props
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Update: 18 Oct, 2023 @ 6:13pm

- Added Specter Hybrid sight bodygroup (Specter sight with Deltapoint mounted on top) to all applicable weapons.
- Fixed a graphical issue with the lense texture on the Deltapoint sights.
- Optics are now individual models instead of being lumped into one model. This helps cut down on filesize bloat as optics that aren't used in a specific pack don't need to be included.
- Restored the env_cubemap shaders to the optic lenses.
- Removed the custom environment mapping shaders, now uses env_cubemap for per-map reflections.
-- The custom cubemaps were something of an experiment in trying to mimic the shading used in KF2, but outside of some specific maps this never worked as well as I hoped.
- Tweaked textures of some of the flashlights/laser sights.

- Added a new bodygroup set to the AR-15 for switching between standard and customized receivers.
- Added HK416 handguard, stock and grip bodygroups to the AR-15.
- Added taped together 10mm magazines bodygroups to the MP5 and as a prop.
- Added Z-point sight bodygroup to the MP7 and as a prop.
- Added Osprey silencer muzzle bodygroups to the Kriss, MAC-10, MP5, MP7, P90, and UMP.
- Added Tactical base bodygroup to the Tommy Gun, based on the tactical Thompsons seen in John Wick 4.
- Added various bodygroups for the Tommy Gun's new tactical parts.
- Fixed the bottom rail on the AR-15's BCM rail not aligning with underbarrel attachments.
- Fixed the bump/phong maps on the AR-15's GI 4-position stock bodygroups.
- Replaced the A1 grip bodygroup on the AR-15 with an modified A2 grip with the finger step filed down. This was done to save a texture slot for the HK parts.
- Removed the front sight bodygroups from the AR-15. These are now merged into the handguard bodygroups.

Update: 19 Jun, 2023 @ 4:54pm

- Added limited support for bonemerging weapons to ragdolls:
-- Bonemerging only works properly with the Composite Bonemerge Tool with 'sv_compositeentities_childboneediting' set to 1. A bone tool of your choice is also required to move the weapon and manipulate its parts after merging as it will be misaligned after merging.
-- The Easy Bonemerge Tool is NOT supported. While it will merge weapons with compatible ragdolls, it doesn't have the means to realign the weapon model once merged.
- Placed all optic lens and reticle textures into a single sheet, saving material slots for MORE STUFF.
-- Optic lenses now use a custom environment map shader.

- Added Folding Foregrip bodygroup to the AR-15.
- Added SCAR Flashlight bodygroup to the AR-15.
- AR-15 skins now control the color of more bodygroups (A2 pistol grip, SCAR foregrip, Pmags).
- AR-15 Pmag props now have two skin options (black and tan).
- Added several Stocks as bodygroups to the Kriss Vector.
- Added dual taped 15 and 30 round magazines to the MP5 as bodygroups and posable props.
- Added 45 round quadstack magazine to the MP5 as a bodygroup and posable prop, based on the 45 round magazine from Call of Duty: Modern Warfare 2019.
- AR-15 now has a proper low-profile gas block when using the front flipup sight or no front sight bodygroup.
- Most Deltapoint optics are now mounted on a riser.
- Fixed poorly scaled optic bodygroups on the Kriss Vector.
- Fixed inconsistent barrel lengths with the various M203 bodygroups on the AR-15.
- Fixed a texture mapping issue with the AR-15's M203 bodygroup.
- Fixed a texture mapping issue with the AR-15's DDM4 Front Sight Post handguard bodygroup.
- Fixed the AFG bodygroup being positioned too low on the MP5.
- Rigged MAC-10 optics to a bone, allowing them to be moved by a bone tool.

Update: 12 Feb, 2023 @ 9:05pm

- Fixed the M203 sights on the AR-15 missing their textures if you weren't also subscribed to the KF2 Rifle Props.

Update: 15 Oct, 2022 @ 5:05pm

- Removed the laser beam bodygroups on all weapons. Laser beams now use particle attachments which can be used through the Advanced Particle Controller tool.
- Added DDM4 Front Sight Post handguard bodygroup to the AR-15.
- Readded the M203 heatshield handguard bodygroup to the AR-15 that was cut several updates ago.
- Added Hogue grip bodygroup to the AR-15.
- Added stock bodygroups to the MAC-10.
- Added silencer w/flashlight bodygroup to the MAC-10.
- Added 75 round drum magazine bodygroups to the MP5 and as a posable prop.
- Added AGS rail/barrel extension to the P90 as a bodygroup.
- Added new muzzle, underbarrel, laser and flashlight bodygroups for the P90's AGS extension.
- Changed the SMG1 bodygroup on the MP7 to more closely resemble the Half-Life 2 SMG1 model.
- Changed the AR-15's RIS handguards slightly to better match real RIS handguards.
- Changed reticle on the Mepro sights to a dot, which is more accurate to the real-world Meprolight sights.
- Fixed bad rigging on the AR-15's railed flashlight bodygroup.
- Fixed the AR-15's rear sling loops.
- Fixed some mesh issues with the MP5's M203 bodygroups.
- Fixed the MP7's AN-PEQ 15 bodygroups having an extra rail mesh.
- Fixed the UMP45's laser bodygroup being rigged to the wrong bone.
- Improved textures on the MP5's Surefire handguard bodygroup.
- Removed the short BUIS bodygroup on the AR-15. The front flip-up sight was altered to match the height of the regular BUIS.
- Replaced AR-15 silencer model with the one used on the G36c from the Blood & Bonfires update.
- Added the G36c's unique foregrip, silencer and laser sight as posable props.
- Replaced the AR-15 vertical foregrip model with the one used on the G36c from the Blood & Bonfires update.
- Replaced the SMG1 sight bodygroup on the MP7 with the sight from Juniez's HD remake model.
- Rigged most ANPEQ-15's to bones, allowing them to be moved around with a bone tool.
- Tweaked various shaders.

Update: 14 Jul, 2022 @ 3:03pm

- Fixed a texture issue with the AR-15's BCM handguard bodygroup.

Update: 23 Apr, 2022 @ 7:53pm

- Fixed a missing texture issue with the DeltaPoint sight bodygroup on the MAC-10.

Update: 23 Apr, 2022 @ 12:36pm

- Fixed several sight bodygroups missing the mounting rail on the UMP.
- Fixed several visual issues with the muzzle bodygroups on the UMP.
- Fixed the laser and flashlight bodygroups missing their mounting rails on the MP7.

Update: 5 Apr, 2022 @ 4:22pm

- Changed lens textures of the PK-AS sight to an opaque lens. This was done because the PK-AS is a magnified optic (1.5x, but still). This also saves a valuble texture slot on certain weapons, allowing more bodygroups to be added.
- Added Folding Foregrip bodygroup to the MP5.
- Added SCAR foregrip to the AR-15.
- Added SCAR foregrip as a posable prop.
- Adjusted mesh and texture on the MP5's EOD handguards.
- Replaced the A2 grip model on the AR-15 with the A2 grip model from the SCAR.
- Replaced the flash hider on the AR-15 14 inch barrel bodygroup with a more accurate birdcage mesh, same one used on the KF2 M16 in the rifles pack.
- Fixed mesh holes in the Kriss magazine models.
- Fixed a texture mapping error on the Kriss 13 round magazine models.
- Foregrips on the MP5 are now rigged to the Foregrip bone, allowing them to be moved by bone tools.

Update: 15 Oct, 2021 @ 11:19pm

- Fixed a possible missing texture issue with the 607 handguard on the AR-15.

Update: 5 Oct, 2021 @ 4:35pm

- Updated Aimpoint and ACOG sight models.
- Optics.mdl now contains most of the unique sights (Medic holosight, ZF41 scope, etc)
- Added prop models for several attachments (laser sights, foregrips, etc)
- Added sling attachments to the AR15''s fixed stock and fixed gas block. Note that the front attachment may clip through certain underbarrel bodygroups. You can move or rescale it using the Joint Tool or Advanced Bone Tool to fix this.
- Trimmed the old KF2 muzzle bodygroup from the AR-15 14-inch barrel in favor of the birdcage muzzle, since it's basically the same thing but more accurate to the real gun.
- Detached the muzzles from the MP5's handguard bodygroup. The MP5 muzzle bodygroups now handle the various muzzles and flash hiders it has available.
- Some minor tweaks I can't remember right now.