Europa Universalis IV

Europa Universalis IV

Development Expanded
Visualizzazione di 21-30 elementi su 33
< 1  2  3  4 >
Aggiornamento: 5 ago 2020, 13:41

added spanish loc properly this time

Aggiornamento: 28 lug 2020, 10:14

Aggiornamento: 28 lug 2020, 2:13

Halved infrastructure development cost reduction
+
made mountains harder to culture convert

Aggiornamento: 14 lug 2020, 1:13

tuned down "Dynamic Cultures" culture changes by a lot.
tuned up "Genocide Mode" culture changes slightly.

Added Projekt Neptunia's german translation!
praise be upon him!

Aggiornamento: 7 lug 2020, 8:21

Told the algorhitm that no culture means no culture changes.

Aggiornamento: 23 giu 2020, 4:23

Aggiornamento: 24 ott 2019, 13:04

Aggiornamento: 12 ott 2019, 6:33

DVE minor patch:
>fixes to the state development
>more fixes
>QoL improvements
>Genocide mode is more genocidey

Aggiornamento: 10 ott 2019, 13:17

**Development Expanded patch 1.1 "Cultural Enrichment" is now Live**

>There is now the option to enable the cultural shift mechanic in a earlygame popup.
Where low development and high devastation provinces switch to a neighbouring peacefull culture and gain some development+lose all devastation, as new settlers flood into the lands.

**Genocide mode**: Rapid shifts in cultures during times of devastating wars.
**Normal Mode**: slow and occational culture shifts during the worst of wars.
**"Fuck off Jay"**: for when you don't want any culture shifts.

>fixed the Develop Local Area issue where it would be allowed in states you did not fully control.

>SEVERELY reduces the excessive dev growth in provinces, who will now much slower when beyond their natural population capacity.

>Regrowth, after losing development to devastation, provinces will now gain a "fallow lands" modifier where the open space allows for a more rapid growth of population in the area.

Aggiornamento: 5 ott 2019, 6:16