Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Forget Me Later
Showing 1-10 of 13 entries
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Update: 10 May, 2021 @ 2:25pm

Unfucked mod

Update: 10 May, 2021 @ 1:31pm

Now compatible with multiple bombs

Update: 21 Jun, 2020 @ 6:09am

Corrected display cycling formula.
Whoops.

Update: 7 Jun, 2020 @ 11:11am

Maximum text cycling speed decreased

Update: 16 May, 2020 @ 11:26am

Build 1.2:
-Improved autosolver
-Changed speed of initial display cycling
-Only one instance of FML on each bomb plays a sound upon activation

Update: 5 Dec, 2019 @ 6:39am

Update: 4 Nov, 2019 @ 5:49am

TP- Added forced solve handler

Update: 27 Oct, 2019 @ 6:58pm

Build 1.1:
-Fixed softlocking from skipped animations
TP- 1 point *should* now be earned for each correct input.

Update: 16 Oct, 2019 @ 6:29am

-Possible fix for indexing error when multiple modules are solved within 10 frames.
-Returns to its original colours when solved.

Update: 3 Oct, 2019 @ 12:13pm

Last two inputs are now hidden after the first stage