Rivals of Aether

Rivals of Aether

Hornet
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Update: 6 Oct @ 4:22am

v1.9 - Following update


Buffs:
  • Buffed Down Strong's final hit knockback 5 -> 10

Nerfs:
  • Nerfed Dash Attack hitpause from 10 - > 5
  • Nerfed Dash Attack extra hitpause for enemies 3 -> 1
  • Nerfed Dash Attack knockback 10 -> 9
  • Nerfed Down Air knockback growth .7 -> .5
  • Nerfed Down Strong final hit knockback growth 10 -> .9
  • Nerfed Forward Strong knockback growth from 1 - > .8
  • Nerfed Neutral Air multi hits from 5 -> 1 and final hit to 5 -> 2
  • Neutral Special projectile no longer safe from Clarien bubble

Changes:
  • Make Dash Attack hitpause increased, 9 -> 10
  • Down Air turns can now be turned around even landing an attack on an enemy
  • Taunting now gives 1 Silk
  • Changed Down Stron's final hitbox angle from -90 to 35 (sending up and away)
  • Tweaked Down Strong's multi-hitboxes, making it harder for enemies to escape

Updates:
  • Added a sound effect when selecting Hornet
  • Added new background
  • Added new victory track

Fixes:
  • Neutral Special will now possibly not stuck on platforms
  • Jab's second part sometimes not coming out

Update: 4 Sep @ 3:32am

v1.8 - 𝕊𝕚𝕝𝕜𝕤𝕠𝕟𝕘 𝕦𝕡𝕕𝕒𝕥𝕖


Buffs:
  • Increased Air Acceleration from .3 -> .4
  • Up Strong has increased knockback
  • Up Strong is faster start-up and little endlag
  • Up Tilt has increased knockback
  • Neutral Air has been sped up
  • Down Air is faster and slides into the ground for a moment that can be cancelled
  • Successfully finishing Down Special's heal gives you soft armor for a small moment
  • Landing Forward Special on an enemy gives Hornet soft armor while during the dash
  • All aerials having 6 frames of lag before, now all have 4

Nerfs:
  • You have one less Silk bar (from 10 to 9)
  • Increased Pratland time
  • Down Special starting wind-up is now 40 frames
  • Increased her weight from 1 -> 1.5 (making her a lightweight)

Changes:
  • Decreased her gravity from 65 -> 50
  • Neutral Special used to place a stationary spike ball with silk. Now it launches fast needles!
    + Additionally, they can be hit by anyone to nullify them.
  • Forward Special no longer pulls in enemies, instead Hornet will tether to them, allowing for more traversal options
  • Forward Air does more knockback but now does not scales well
  • The HUD visual indicator for Silk has been changed for clarity
  • Before when Hornet had no Silk, she would go into Pratfall - now it will be on cooldown so you cannot use any Specials until you gain Silk again
  • All Specials are stronger or weaker depending on how much Silk you have

Updates:
  • Silk is at max charge when you spawn!
  • Down Air can be reversed right before it launches if the direction is pressed the other way
  • You can now move while during Down Strong's spin
  • Forward Special now has a little flip animation when tethering to it's landed needle
  • The rapid hits of Down Strong will not allow the opponent to tech
  • Down Air hitting a wall will cause Hornet to jump away
  • Down Strong now hits faster

Fixes:
  • Down Special didn't heal and had a hitbox, this has been fixed.
  • Sprites have been re-aligned (floating or clipping).

Update: 5 Dec, 2021 @ 11:41am

everything else

Update: 30 Sep, 2021 @ 11:03am

added a new jab, taunt, a double jump animation, and dstrong

Update: 18 May, 2021 @ 12:15am

uspecial fix

Update: 17 May, 2021 @ 12:16pm

-finished uspecial
-finished aerial fspecial
-fixed ustrong animation
-added parry
-added effects for dair, uspecial, aerial fspecial and dash attack
-made aerial fspecial cancellable

Update: 19 Jan, 2021 @ 1:26am

-made every sprite and animation much better
-added idle animation
-added ustrong
-added aerial fspecial (wip)
-added uspecial (wip)
-reduced nspecial healing from 10% to 6%
-slightly changed some hitboxes

Update: 5 Oct, 2020 @ 4:24am

better idle sprite

Update: 5 Oct, 2020 @ 4:18am

v1.1

Update: 9 Jun, 2020 @ 5:56am

complete overhaul
now in pixel art