Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Qart-Hadast: Carthage Fully Expanded 4tpy
Ergebnisse 21–26 von 26
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Update: 10. Nov. 2013 um 13:11

Update 3.3
- Improved Carthage's diplomatic relations with Spain/Africa (to make them last longer when AI).
- Reduced Barcid diplomatic faction penalty.
- Altered the aggressiveness of various factions.

Update: 5. Nov. 2013 um 14:16

Version 3.2
- Due to various stability issues, I went back to using the confederation method rather than manual region trading.
- Chapter Missions fixed (they work).
- More starting armies for Carthage (that can be upgraded without bugs).
- More starting money for Carthage.

Update: 3. Nov. 2013 um 19:47

Version 3.1
- Libya and Nova Carthago's armies will disappear on the second turn.
- Garrisons will now be properly under Carthage's control and replenish after the second turn.

Update: 31. Okt. 2013 um 20:48

Version 3.0
- Used new method to make the mod with manual region trading.
- Fixed first turn garrisons missing.
- Fixed Chapter Missions not working.
- Nova Carthago and Libya armies present at start (but won't last long).
- Weird intra-faction Carthage trade route I can't seem to get rid of for now (shouldn't cause any issues, if it does let me know).

Update: 24. Okt. 2013 um 13:29

Update 2.2:
Moved Southern Spanish army into city.
Carthage starts at peace with Turdetani.
Removed bonus income for minor African and Arabian factions.

Update: 18. Okt. 2013 um 17:17