Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Qart-Hadast: Carthage Fully Expanded 4tpy
Viser 21-26 af 26 forekomster
< 1  2  >
Opdatering: 10. nov. 2013 kl. 13:11

Update 3.3
- Improved Carthage's diplomatic relations with Spain/Africa (to make them last longer when AI).
- Reduced Barcid diplomatic faction penalty.
- Altered the aggressiveness of various factions.

Opdatering: 5. nov. 2013 kl. 14:16

Version 3.2
- Due to various stability issues, I went back to using the confederation method rather than manual region trading.
- Chapter Missions fixed (they work).
- More starting armies for Carthage (that can be upgraded without bugs).
- More starting money for Carthage.

Opdatering: 3. nov. 2013 kl. 19:47

Version 3.1
- Libya and Nova Carthago's armies will disappear on the second turn.
- Garrisons will now be properly under Carthage's control and replenish after the second turn.

Opdatering: 31. okt. 2013 kl. 20:48

Version 3.0
- Used new method to make the mod with manual region trading.
- Fixed first turn garrisons missing.
- Fixed Chapter Missions not working.
- Nova Carthago and Libya armies present at start (but won't last long).
- Weird intra-faction Carthage trade route I can't seem to get rid of for now (shouldn't cause any issues, if it does let me know).

Opdatering: 24. okt. 2013 kl. 13:29

Update 2.2:
Moved Southern Spanish army into city.
Carthage starts at peace with Turdetani.
Removed bonus income for minor African and Arabian factions.

Opdatering: 18. okt. 2013 kl. 17:17