Total War: WARHAMMER II

Total War: WARHAMMER II

Deadly Cavalry Charge
Showing 1-10 of 21 entries
< 1  2  3 >
Update: 25 Aug, 2024 @ 9:04pm

Update: 3 Nov, 2021 @ 6:58pm

Update: 6 Aug, 2021 @ 2:41am

Update: 28 Apr, 2021 @ 6:51pm

无任何修改,为新版本重新上传。
No any changes, re-upload for new game version.

Update: 4 Feb, 2021 @ 12:43am

增加了遗漏的帝国半狮鹫的骑士的相关更改。
Add missing alterations about demigryph knights of empire.

Update: 30 Jan, 2021 @ 7:56pm

略微增加了所有骑兵的质量、冲锋时的速度和开始冲锋的距离。
Slightly add mass, charge speed and charge distance for cavalry.

Update: 5 Oct, 2020 @ 5:25pm

“最大碰撞杀伤”从无限制调整到210,以防止骑兵在一次冲锋中杀死所有步兵。
Set collision_damage_maximum from "unlimited" to "210". Cavalry won't kill all infantry in one charge now.

Update: 23 May, 2020 @ 10:28pm

Delete redundant entries to enhance module stability.

Update: 23 May, 2020 @ 9:42pm

无更改,仅为1.9游戏版本更新。
Change nothing. Just for game version 1.9 update.

Update: 7 Jan, 2020 @ 9:27pm

增加冲锋距离以解决怪兽骑兵和重甲骑兵因低速度导致的弱冲击性。
如果使用“no light beams”,本模组应在其后加载。
Increase charge distance to solve monster cavalry and heavy armor cavalry which have weak penetration because of low speed.
If you also use "no light beams", please make sure this mod load after that.