Team Fortress 2

Team Fortress 2

SCP 3008
Näytetään 1–10 / 15
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Päivitys: 30.3.2021 klo 6.23

+Fixed missing textures that were removed in the last update

Päivitys: 29.3.2021 klo 9.38

+Added scream to bottomless pit

Päivitys: 9.6.2020 klo 10.03

+Increased brightness of lights during Night Mode
+Added HUD message for Night Mode
+Added support for servers that use Naydef's Outline plugin

Päivitys: 12.3.2020 klo 5.21

+Added clipping to outside store front

Päivitys: 12.3.2020 klo 4.38

+Modified clipping around umbrella to stop it getting stuck.
+"The store is now closed" sound no longer loops (people found it was annoying)
+Slightly increased damage dealt to buildings during night mode.
+Reduced damage dealt by forklifts and made them always push you away.
+Opened passages connecting all 4 sections to make traversing the map quicker.
+removed black maps

Päivitys: 1.3.2020 klo 10.58

+Added day/night cycle just like the real SCP 3008. Forklifts are hostile when the store switches to night mode and buildings become prohibited on the shelves.
+Added map of the map to the map.
+Added travelators for speedy movement around the map.
+Removed ceiling clip that caused teleporting VSH bosses to get stuck.

Päivitys: 24.2.2020 klo 7.30

+Overhauled optimisation. FPS should be better and there should be less stuttering now.
+Added partitions between sections for optimisation purposes.
+Forklift trucks now bounce you out of their way and deal a large amount of damage rather than insta-killing you.

Päivitys: 24.11.2019 klo 11.48

+Added SCP Foundation research post outside
+Made subtle texture changes
+Improved FPS slightly by removing redundant props
+Other minute tweaks

Päivitys: 16.10.2019 klo 10.06

+Removed some props to improve performance
+Moved Red spawn further forward to prevent SCP-3008 being culled by the fog far-z clipping plane
+Made bottomless pit more bottomless
+Added spooky particle effect and noise to the teleport system
+Other minute changes

Päivitys: 15.10.2019 klo 13.13

+Made map more detailed (more props)
+Added missing env_sprites
+Increased fog for optimisation and atmospheric effect