Hearts of Iron IV

Hearts of Iron IV

Blackice HOI IV TEST
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Update: 6 Sep, 2024 @ 4:28am

-Include vanilla MIO loc file
-some equipment gfx cleanup
-Fix wrong loc for Total Mob effect on assembly output
-some gfx work
-Restore cleaned up gfx
-Adjust visibility of retreating naval TFs
-Fix revert 0a30fd1b5e, restore new gfx, properly restore deleted gfx
-AT/AA stat adjustments, bonuses from Artillery techs
-Fix chinese/korean state names
-Fix broken armour construction techs
-Tank module updates
-Tank Module AA updates
-Buff to armour research from tank design tech
-More module tweaks
-Tweak Disruption/Escort defines
-Further tank module adjustments
-Improve terrain modifiers for SPART, more inline with regular artillery
-Adjust AT and Handheld AT stats slightly
-Fix some ship design GUI bits
-Fix GER shipbuilding idea not applied at start
-Add checks to Torch to only transfer vichy territory
-Rename divisional Rail artillery to Siege Artillery
-Missed this
-siege arty balance, doctrine tweak

Update: 16 Aug, 2024 @ 11:21pm

-Possible fix for PER and FIN joining JAP
-CHI event loc fix
-Fix CHI heavy inf templates
-Added missing localsation
-Update industrial_organization_list.gui
-Baistrocchi, Nasci, Pesenti portraits
-6 italian general/admiral portraits
-Gastone Gambara portraits
-Pietro Gazzera, Gustavo Pesenti, and Gastone Gambara portraits
-Fix SWE starting template with old armour type
-Delete desktop.ini
-some gfx
-Adjust air accident rate down slightly
-Fix gui positions on ship stats slightly
-Fix dynamic version naming (starts counting from 0, avoiding generic Mk0 for everyone)
-Fix BRA starting template tank battalion type
-Hide dynamic variant version for starting designs
-Hide dynamic variant version for HTD/HSD and event/decision designs
-Fix VIC African division spawn template name
-Greece smg gfx and name fix
-Typo fixes
-Adjust ENG early air production slightly
-Tweak JAP Tora Tora idea slightly, reduce duration
-Reduce duration of Navy Shock for USA after PH
-Adjust para defines, reduce effect of disruption somewhat
-Adjust convoy usage upwards somewhat
-Reduce NIC needed for minor Capital SY decision

Update: 2 Jul, 2024 @ 1:10am

-Reupload due to mistaken file inclusion

Update: 2 Jul, 2024 @ 1:08am

-finish HSD positions
-random CTD fix
-fix nuclear fission tree modifier
-2 US general portraits, and some medals gfx redone
-loc fixes
-wiped preferred tactics
-Fixed ITA and YUG focuses
-ai_deficit_production_weights
-occupied states now use owners and controllers diet law average for food consumption
-Disabled wargoal justification
-ai strategy tweaks
-frank andrews portrait
-fix pillboxes instead of bunkers being show in intel tab
-Fixed Blackflash to forward Slash
-Fix focus trigger checking opinion of JAP with itself
-some US generals portraits
-armor advisor fix
-Fix SIK having leftover flag allowing access to SOV tank tree
-disabled HTD for minors
-except CAN
-Fixes for JAP NF tree and GER templates
-More logical end of French Indochina's military
-fix double economy law on PRC, fix missing gfx
-fix topbar slot for guard forces mechanic
-Accessibility of NF trees improved
-add generic portaits to sov leaders without
-fix pulse effect again
-slight penalty reduction for urban terrains & air in harsh terrain
-update terrain graphics on map to reflect province changes
-Fix USA Omaha class secondary battery
-Added missing defines
-Adjust ACCIDENT_CHANCE_RELIABILITY_MULT to 1
-update ui stuff
-GER_reichskommissariats changed for compat with submod
-Fix RGR focus
-Add bonus to reduce accidents for high XP airwings, reduce XP loss slightly
-fix popups i think?
-Fixed focus ITA_support_nationalist_spain

Update: 27 Apr, 2024 @ 1:25pm

-Fix missing torpedoes on FRA starting and HSD CA/CL designs
-ai invasion fix
-Restore negative modifiers to ship modules
-army air navy tab UI work
-fix wrong resource output when decreasing assigned refinery by 1
-clearer tooltip for refinery assignment on x5 / x10, with no lack of resources
-added alert for special forces cap & various tooltip tweaks
-balbo only gets shot down at war with britain
-fix GER expand polish oil requiring krakau as owned state
-fix infra mapmode
-added areas to ai defence setting UI
-all tabs got some sort of UI tweaks / fix. all headers should align with topbar etc etc
-fix collapsed mio production line not drag and dropable
-added mio interface files to mod
-Fixed ai_chance of kmt.189 option B
-Fixed missing sound
-fix adding theorist increasing pp and not assigning theorist
-Fix ENG Thames class engine
-remove obsolete DLC checks from autonomy
-motorized rocket arty turned into proper tech
-air wing UI
-added UI in construction tab to show num buildings
-various other UI tweaks/ fixes
-ai import eq obsolete
-ai naval production added into ai logic effect for all majors except SOV
-reduced ai strategy spam by half
-Fix needing battery for regular escort hull
-fix wrong armor types in division names
-Fix MedArt counter
-Added missing state_modifier_mapicon due to patch 1.14.5
-Fix CAN access to US radial tank engines after completing required NF
-better performance in tech tabs / removed allies / axis armor techs
-diplo tab UI
-added basic diplo ui to adjust ai army / air / navy production
-added UI to intel tab showing assets / toggle operation visibility
-reduced resistance target from legitimacy from 20% to 10%
-made AI train navy up a bit more
-Increased conscription from age groups

Update: 8 Mar, 2024 @ 2:31pm

Sneaky savegame compatible update to fix issue with research slot UI not updating in time (bruh)

Update: 8 Mar, 2024 @ 10:30am

Compatible with newest update / DLC

misc ai stuff
reserarch slot UI made slimmer
better UI performance in research tab
updated ai air base construction
updated ai radar state selection
Fix effect on Para SMG on stats
Adjust resource and IC cost for He-162 and resource cost for Kikka slightly

Update: 8 Mar, 2024 @ 10:20am

Update: 2 Mar, 2024 @ 4:16pm

Update: 2 Mar, 2024 @ 3:00pm

fix low supply icon in unitview not showing on very low supply
5yp fix for kiev area
Updated several french equipment gfx and names
different way to check ongoing conflict with vichy
Fix missing small map icons related to recon tanks
some truck gfx
french artillery gfx
more french gfx
Artillery gfx from Call to Arms Ostfront and Valour mod
Update GER_heavy_antiair_128mm_flak40_1.dds
fix CHI getting annexed if puppeting PRC
aligned topbar button numbers
more artillery gfx
Update FRA_mech_antiair_cckw_bofors.dds
Commonwealth gfx fixes
Matching name for US infantry gun M3
New gfx for US infantry guns M1 and M3
US Starting production includes motorized 2, flying boat, carrier bomber, and carrier fighter
fix yalta event not firing
increase supply grace (time until max penalties)
Adjust Very Hot range, 23 - 28 degrees
acclimatization is now significantly slower with a bigger effect
unit view ui tweaks (no more overlapping icons when attacking and defending at the same time, also originating from the right now)
Convoy costs increased slightly
gfx work, particularly US ministers
Wendell Willkie portrait fix
Update idea_usa_john_magruder.dds
Fix GER tank art for Pz II L and Marder III H
Fix tech icon for Panzer II L
stock ratio displayed in logistics tab
convoy topbar shows accurate number even if above 1k
ground_attack_factor from terrain now actually works
maginot CAS damage reduction
HQ and signal change to battalion modifier
signal cost increased slightly
press a for equipment trade windows to sell / buy all of the latest equipment added to the list
shortcuts for resource trade window (a to adjust, s to decrease, d to increase)
removed axis faction bonuses
fix ai minors not researching air doctrines
increased effect of equipment spawn settings, will also take supply truck deficit into account now
fix unit spawn settings spawning units with low xp and equipment (lol)
increased ai weight for industry techs for majors
added ai strategy for allies to avoid german controlled coasts when raiding
updated SOV ai main infantry template
updated SOV ai strategy for barbarossa
cheats for SOV ai: limited unit spawns, allied planes transfer
ai define tweaks; increased strat bombing score, fixed ai not building railways, army assignment tweaks, production tweaks
ai strategy plan tweaks for SOV; expanded a bit for AST / CAN
GER ai will abort its barbarossa push if facing difficulties
US ai should defend britain a bit more and not just standing around
ENG ai will retreat its planes during battle of france if loosing too many
added ai score for war support debuff decisions
ai air production fix
ai air region assignment tweaks
ai production focus on deficits
ai infra construction tweak
fix ai importing more ores than needed
added basic strategy for US ai to bomb GER / ITA
fix GER ai normandy garrison being too low
fix SOV ai not being able to counter air purge
ENG ai can use suez garrison for ethiopia front
fix ENG ai building a lot of alu refineries
ai countries with high stock ratio are more eager to start air production
added proper ai score to air base techs / dockyard techs
axis minors will support GER in 42
ai naval region assignment tweaks
ai countries with surplus aluminium / air production ratio will increase air production as their stock_ratio increases
increased importance of MIC construction instead of air assembly / alu for USA ai when already having a large airforce (5k planes)
colonies of vichy france ai wont join japanese faction anymore
added rough code for GER ai to do timed offensives in the east
JAP ai will eventually switch to careful against CHI
ai will decrease its unit target the higher its manpower laws get
fix HUN ai joining axis too soon
ai no longer needs double the factories to unlock the construction research slot
naval ai strategy tweaks
improved ENG ai north africa theatre
improved GER ai armor assignment for benelux
fix ai spending too much NIC on convoys when already having way too many
fix FRA and CAN ai wasting pp on manufacturers
fix ai minors founding an agency when theyre in absolutely no state to do so
BEL / HOL ai improvements
ai area priorities for construction
all neutrality spirits now have enemy_justify_war_goal_time
updated some SWE equipment gfx
Fix France temperatures
better check for land doctrines before ww1 is researched
construction queue ui background for "queued amount"
terrain tooltips cleaned up from modifiers that dotn work etc
combat ui fixes
James Michael Mead minister portrait


Map changes:
234 French Channel -> merged with 18 British Channel
282 Southern Bight -> merged with 18 British Channel
173 North Sea -> Split between 226 British Coast and 284 German Coast
283 Norwegian Coast -> merged with 284 German Coast
275 Strait of Epirus -> Merged with 250 Ionian Sea
276 Gibraltar -> Merged with 68 Western Mediterranean Sea

Channel Islands moved to Normandy Region