Hearts of Iron IV

Hearts of Iron IV

Blackice HOI IV TEST
Viser 101-110 af 157 forekomster
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Opdatering: 31. mar. 2021 kl. 16:46

-Fixed missing topbar gfx

Opdatering: 31. mar. 2021 kl. 9:35

-New art for Island Hopping ideas
-Fix island hopping name, adjust progression
-Reduce CIV cost of licenses
-Reduce dockyard build bonus from MEFO
-Add small dockyard build bonus to Plan Z focus
-Increase penalty for Plan Z failure/cancellation
-Increase cost of AT guns
-fixed prospect for resources decisions
-added pack arty to army strength and several missing motorized units
-fixed FIN capitulation event not firing
-updated building costs in foreign construction
-gui adjustments to deployment and logistics view, topbar
-added some missing diplomacy localisation
-Fix error in GER naval focus
-NRM module/hull adjustments
-Adjust NRM cruiser module engine stats slightly
-Adjust NRM destroyer engine modifier progression
-Reduce treaty cruiser cap slightly
-Adjusted USAAC oob (reduced number of CAS)
-fixed some missing or broken allowed in ai strategy plans
-lowered ai sov army armor ratio
-fixed some errors
-GER USA convoys no longer have an archetype country specific name
-MEX gets angry about Anschluss (lol)
-fix SAF event transferring states not controlled by allies
-localised NAV_SUPREMACY_INTEL_SCALED
-Central/South America infra reduction
-Adjust US/Canada aluminium slightly
-Reduce compliance gain/decay to 75%
-New SA focus for USA
-updated fuel civ use to have a fuel cost rather than modifier
-non core: -50% civ fuel use
-updated civ fuel use laws
-cleaned up some unused global event targets
-moved monthly ai update to scripted effect rather than event for performance
-USA NF/Idea adjustments
-USA Beyond Reach idea added for reduced war stability effect
-Gfx/loc for the above
-save size: changed local supplies in state modifier to only clear and add new modifier if the value is different from already added one
-save size: tweaked ai air production effect to not spam add_ai_strategy
-Building HP adjusted slightly
-Adjustments to tank and tank variant balance
-Reduce effects of US Pittsburgh flood slightly
-Update Guards/SS Artillery to standard
-Remove offensive war penalty reduction from US
-Fix rocketsites
-Fix missing dependency in rocket tech
-Update armour battalion count script
-Fix Navy intel from network inline with others
-Reduce duration of 'Mobilize the Reich' NF to 7 days
-Adjustments to Sportpalast NF
-Change Blohm & Voss into new Combined Raiding designer
-Add missing unit types to army strength calculation pulse
-Various fixes and adjustments
-Mot/Mech logistics have better progression than Cav/Car
-Artillery org adjustment
-Adjustments to Ju-87D range/payload
-added ai strategies for production ai to be more adaptive to superior enemy airforce
-Austria OOB and tech/eq adjustments (by Giubbi)
-Gas/Diesel engine techs adjusted slightly
-Several non-AI spawned units reduced to 1% strength on creation (no equipment portals)
-Light Vehicles tech at start for AST, CAN, NZL, SAF
-Starting xp for aircraft for majors
-Fixes to US armour tech (missing conditions/tech for Sherman variants)
-Description for Sherman variant techs listing potential variants
-PRC becomes a major when joining the united front
-fixed democratic idelogy opinion
-replaced generic ai strategy plan with focus scores
-added some techs to instant ai research script if behind for GER, FRA, ENG
-fixed a news event having negative timeout
-fixed USA ai not researching tank techs
-Foreign ministers automaticly head off on journeys now (with toggle switch)
-Small adjustment to assym doctrine
-Fix ungrouped division list slider going offscreen
-set cic / mic from having an government in exile to 1
-topbar gui changes (forgot to commit a file when changing manpower law... no GFX for now lol)

Opdatering: 12. mar. 2021 kl. 13:39

-fixed 3 economic ministers for ger
-added Gnosport's descriptions to equip_air_l_english.yml
-added Gnosport's descriptions to equipment_l_english_Commonwealth.yml
-some new concern/designer icons for US
-icons for GER and SOV designers
-a new generic portrait for USA and GER generals
-italian designer icons
-ITA general rework
-Adjustment to ITA NF slightly, fixed IEA general transfers
-Fix POL Jungle
-NRM module adjustments -> engines slightly cheaper, minor bonuses to LA/HA/TA/SA from speed, redistributed some HP from batteries to armour
-Reduce CVL base hull cost slightly
-Expand Island Hopping idea, adjust locations considered for it
-Fix Resource costs on Flying Boats
-Liner conversion CV hull
-NRM module changes
-JAP/ITA HDM data work
-Fixes to CV classification
-Reduced fuel use for cruisers by ~30%
-Gfx/UI/Loc for the above
-Expanded Panzerschiffe design scope slightly
-Rework diesel engines slightly
-Icons for Large Carrier
-Fix Nasi portrait
-New portrait for Felix Steiner. Reverted some GER commander portraits
-ITA CV tech and nf adjustment
-Added 3d models and techn 3d models for GER and JAP by Salamin
-fixed ai not following volunteer rules
-fixed JAP Korea fallback focus not giving land fort in 815
-fixed JAP claiming hegemony event not showing for jap if faction hasnt been formed yet
-fixed scrollbar on airwing selection overlapping
-fixed small / med island building cap display position
-hidden visible placeholder buildings
-fixed ITA artillery bonus not affecting motorized artillery
-changed several CAN events to only fire for canada
-improved performance of monthly tick slightly
-Fix missing modifiers for light carrier and large cruiser
-Adjust naval doctrine year loc
-Fix namelists for light carrier and large cruiser
-Move Pearl event to event_random
-Fix La Galissonnière stating modules
-added tooltips to laws which require war support at peace
-fixed aid britain decisions requiring ENG to have the same government as USA
-Corrected a countryflag for the event-chain Forming 14.PzDiv
-fixed declining assistance to chi still adding idea
-Remove SOV efficiency penalty
-Fix CAMCO idea being removed too early
-SIK no longer gets a free pass on CHI industry malus (SOV support reduces it)
-Remove Wasp from USA starting designs
-Game rule for dissent events
-Adjust Deck Park focus bonus for Doctrine Years
-Corrected position artillery_heavy_mot in template
--Fix Kerch Strait not allowing subs when controlled
-HSD work
-Force ENG to keep convoy pathway open
-Remove focuses for Bismarck/Graf Zeppelin
-HSD button texture
-negative relations with VIC for the allies on creation
-SOV Guards support motorized for mot/mech units
-Adjust US CV NAV malus
-Historical ship designs for all majors done

Opdatering: 19. feb. 2021 kl. 22:46

-changing out german commander portraits
-fixed several places where it should be referencing nanjing but did shanghai instead
-JAP AI will now give all states to RGR in peaceconference with CHI
-GER AI no longer declares on SOV if its still fighting yugoslavia
-fixed all instances of spanish partisans spawning as defenders
-warlord ai focus pick improvements
-Tooltips for US focuses that give CIC/MIC over time
-Increased resistance for FRA if Vichy declined, trade bonus to GER from Vichy
-Reduced DY output factor on positive stability slightly
-Moved GER 'learn from soviet designs' NF to tank section, modified effect, adjusted GER tank progression slightly
-Adjusted GER focus tree strat section slightly
-Slightly increased intel inaccuracy and min/max values for accuracy
-GFX Additions to generic ENG generals
-more performance stuff
-fixed election.100 firing without option
-fixed strategic bombing targetting gui disappearing when moving and sorted buildings
-fixed yalta trigger
-fixed wrong state id in CHI yunnan road focus
-fixed SOV getting land from Iran when its puppeted
-ENG now automatically annexes EGY when it capitulates to keep frontlines intact
-added an effect to force ai to stop production of equipments when it has 200% in stock
-more performance improvements to decisions
-added on add to all high commands & theorists thanks to dendro
-improved performance of all high command and theorist ministers triggers
-fixed an exploit where you can pick a third minister of a branch. in this case the game now removes the 3rd idea
-added missing ger tanks to light armor production focus
-lowered exile trotsky from stalins paranoia and spies to 70 each
-fixed last trotskyl level clearing the flag of the first one and repeating instead of firing the civil war
-moved ai stability calculation to weekly and when a stabiltiy decision has been picked
-small fixes to intel ledger gui
-fixed eic numbers showing 0 in production tab
-more generic US navy portraits
-fra preventive intervention focus now requiring ger to be independent
-deleted majority of empty complete_tooltip
-fixed IRE farm focus giving *every* state 1 building slot lol
-cleanup of generic generated portraits
-reduced population of Fiume
-Fixed missing gfx for foreign recruitment encouraged
-Swap GER free refining tech for research bonus
-Reduce fuel bonus from first 2 refining techs, increase bonus from synth techs
-Swap GER free oil for synth refineries
-Adjust intel values and maximums
-Increase naval bonuses from decryption
-Reduce GER wunderwaffe rocket artillery bonus to 10%
-added missing button to view other countries agencies in civ intel tab
-fixed ai not going to mob general sometimes
-diplo view adjusted to not have huge empty space, ideas no longer shrink
-new gfx when switching laws
-hidden player triggers for laws
-Horse Transport Equipment: IC 1.1 -> 1.4
-Arty Truck Equipment: IC 2.5 -> 6
-Arty Tractor Equipment: IC 3 -> 7
-Motorized Equipment: IC 7 -> 6
-Heavy Arty Unit: Amount 8 -> 12, Horse 24 -> 48, Tractor 12 -> 24
-Railway Arty: Terrain Bonuses 75% -> 50%
-Tank IC cost reduced by 20%
-Light Tank units to 2 combat width




Opdatering: 29. jan. 2021 kl. 20:17

-Fix category for some SPAA units
-Fix category for conscripts/partisans
-Fix category for JAP SH Armour
-Fix loc for some GER tanks units when not GER
-Fix loc for missing Firefly equipment
-Drop SA on Japanese 57mm slightly
fixed an issue with countrydiplomacyview on low resolutions or with few countries remaining
-Update CZE tank stats
-Added bypass to GER pz focuses if you already have tech
-AT SA/HA nerf
-Swap Artillery Truck and Prime Mover in EqFactory bonuses
-Fix US mil event error
-fixed a CTD when looking in supply map mode at SIK
-fixed equipment factories not being counted on startup
-fixes for equipment gui
-Fix flame tanks not requiring same amount of radios as regular tanks
-Reduce cost of later tank radio tech slightly
-Fix wrong modifier on hidden tech
-updated building tooltips
-fixed not gaining xp on some traits
-Fix wrong amount on US para tanks
-Fix wrong unit stats on ENG para tanks
-Adjust hardness on light tanks slightly (down on early models with very light armour)
-ai no longer evaluating law triggers
-decision performance tweaks
-moved remaining resource prospecting decisions to on actions
-added a popup warning for mobilization
-Fix Hornet loc
-Fix ENG tank dates
-Fix MBT fuel usage
-fixed several SS units that should be referencing warsaw targetting a wrong state
-removed fritz conrad from BEL
-JAP focus Mandate of Heaven will now put monarchism in power in manchukuo if japan went monarch
-fixed GER puppet turkey focus requirements
-fixed bypass for GER condor legion
-localised some events by trylun and descriptions for all US tanks by gnosport
-added years to the right side of air tech tabs that were still missing them
-moved westminster to correct location

Opdatering: 22. jan. 2021 kl. 17:16

-Added first implementation of Historical Ship Designs for USA/UK (more majors to be added), accessible via anchor icon at the top of production tab
-more generic minister portraits + some for asia
-Some fixes for not deploying SS units in Fiume, Tripoly
-fixed typos in keep government effect
-Fix Gurkha being para
-Extra early naval heavy AA tier (1930)
-Naval module tweaks (high end piercing reduction)
-Swap 6m bayonets to pause instead of cancel when xp drops below threshold
-Fix for JAP Marco Polo bridge idea not removing on war with allies/soviets
-Fix to missing CAMCO modifiers for interceptors/multirole
-Some aircraft stat tweaks
-Added some warlords giving up cores when annexed by CHI/PRC, to be reworked
-Fixed mistaken 1.5x fuel mult on Guards motorized
-Adjustments to some mech equipment
-Added Superheavy Armor tech for 16in belt and higher
-Added US/JAP ideas for above
-Added art/loc for above
-Fixed Amph Mech and US Amph Mech inline with Mech adjustments
-Minor Mot/SM/Mech adjustments
-Allow JAP to form RGR even after war is over for now
-Cut cost of nuclear research slightly (not sure why it was all 500 days)
-Burma/SEA map work (more jungle, impassable border additions)
-Minor VP fixes in Burma/SEA
-Fixed missing airports
-improved production top window
-several gui fixes
-Fixed SS Reiter not spawning in warsaw
-Adjust Sumatra state split
-fixed missing " on army_morale modifier localisation
-Added decision and events for forming 14. Panzer-Division
-fixed BUL research slot
-nerfed AT soft attack
-performance improvement mostly for mid & lategame
-Productionline land/air moved from 8 to 10 per row
-Resources went down from 9 to 6
-ai minister pick improvements for HUN CAN FIN GRE POL ROM TUR YUG
-fixed laws with government triggers not switching when switching ideology (apart from fascism and communism)
-tax & nationalisation laws tooltips better readability
-performance improvement to ai equipments
-updated ai templates for POL
-performance improvement to abilities, autonomy states, general_mob trigger, lend lease trigger
-Added some missing localisation
-tweaking of dissent values
-Fix conditions for RGR formation
-Optimized designerregimentswindow to no longer scroll down when selecting a battalion
-nerf licencing research bonuses (down to 5)
-Fix AI Jap transferring CHI to RGR
-Adjust HP of MIC and CIC
-Adjustment to Type 95 HT
-Increase malus to strat bombing for Red Airforce Purge
-Corrected Panzer SPAA to light
-Added ambient-objects:
Capitol, Brandenburger Tor, Eiffel Tower, Pyramids, Sphinx, Golden Gate Bridge, Statue of Liberty, Westminster Abbey, Pisa Tower, Cathedral Basil
-fixed SOV ai inviting random minors
-removed unused dynamic modifiers
-AI research value tweaks to support, artillery, industry, fuel, doctrine research
-fixed ai not researching land doctrines
-Fix RGR creation resulting in Warlords respawning
-Fix some JAP puppets not staying in Imperial subject category
-added a decision for SPR to move capital to valencia
-expanded ai minister picks with pretrigger leading to e.g. not taking tank designer when being a minor
-100% supply bonus for VPs in SCW
-disabled SPA partisans spawning in valencia
-added a gui into production tab for EIC
-adjusted max debuff for special forces to 50%
-Infra, Airfields and Naval Bases harder to bomb out
-Dockyard cost increase, offset in Industry tech slightly
-SAF dockyard reduction
-CW minors slightly naval doctrine reduction at start
-Reduced transport weight for Marines, Amph Mech and Amph Armour slightly
-Early Heavy Bomber defence reduction
-Increase static AA bombing durability
-Add stability bonus to firepower calculation for HF/NF
-Adjust formula for top end of aircraft defence curve
-Fix FRA focus putting research center in ENG even on little entente path
-moved most resource prospecting decisions to on_actions
-EIC subtypes are now changeable in production tab
-fixed an issue where equipment factory ideas would not be set to 0 after loosing all of them
-cut down generic ministers for the last idea row
-adjusted spain.33: instead of allowing germany to go to war with france it now gives warsupport and an opinion modifier
-removed coastal artillery, replaced it with heavy artillery in templates
-HUN AI will not declare on Romania via event if they are in a faction
-removed blow panama decision for performance
-Fix missing modifier on cavalry
-Change JAP starting motorized to semi-motorized
-fixed India retaining British Raj name when its no longer a puppet
-disabled "Germany has lost the War" event
-removed army training continuous focuses and replaced it with Armor Production
-fixed ENG economic minister missing its portrait
-fixed KMT focus downgrading Nanjing fort levels
-disabled "Royal Restauration" for JAP
-Changed Nashorn tech date to 1943
-fixed "Strong Legislative" option in Royal Restauration event not firing the election
-fixed supply zone bugs thanks to drpotatos help
-added new supply zone west of alexandria
-Add fuel silos for USA and SOV in highest oil producing regions
-removed JAP decisions to install puppets in pacific
-continuous focuses now require 700 days of focuses instead of 10 focuses
-changed army training continuous focus to armor production
-removed most BI continuous focuses
-added a toggle button for EIC in production view


Opdatering: 22. jan. 2021 kl. 17:12

Opdatering: 11. dec. 2020 kl. 19:54

New Law Icons
Performance Improvements
-Moved targeted decisions update to 2-weekly for players (so 2 days faster than before), monthly for ai
-improved performance of naval supply routes when going through suez or panama
-changed ai naval invasion strats to be applied when the target gets assigned instead of continuously checking for target
-moved news events about capitals falling to on_state_control_changed
-improved triggers of majority of events with MTTG
-improved performance of scripted gui & tactics
-removed 15 states from brazil mostly

Opdatering: 13. nov. 2020 kl. 14:53

Opdatering: 12. nov. 2020 kl. 16:25