Hearts of Iron IV

Hearts of Iron IV

Blackice HOI IV TEST
Viser 1-10 af 157 forekomster
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Opdatering: 28. sep. kl. 15:16

-Fix RW61 stats
-Additional tank rebalancing:
-Increase impact of upgraded ammo on HA
-Add factor for weapon accuracy (estimate based on barrel length, bore and velocity) to SA/HA
-Increase SA/HA of turreted/coax/hull weapons slightly
-Move 4.7cm Pak38(t) to 1939
-Reduce hardness of superstructures
-Increase overall hardness slightly
-Reduce baseline cost for Quality construction and all Gearboxes, increase cost multiplier for them
-Large caliber tank weapons incur an additional assembly cost
-Reduce tungsten cost for AP ammo (2->1, 3->2)
-Tank IC adjustments
-Tank fuel consumption adjustments

-move weather modifiers to the right in stateview ui
-move justify wargoal rule to ingame menu
-Burma now gets instantly annexed into RAJ to keep frontline
-display surrender progress on diplo view for enemy countries
-change ui background of several popups
-GER barbarossa missions allowing allies to hold states as well
-update RGR ai focus path
-fix ITA ai supply in north africa
-ENG ai more eager to defend with its fleet once sealion has occured
-fix issue with ai eventually not building CV planes anymore if it has lost several carriers before
-fix USA annexing panama when defending the canal
-replace tech bonuses referring to special project techs with project progress
-remove state control trigger from JAP CoProsperity CoEmperor focus
-get rid of unneeded stuff on special project techs
-fix several resource and electronics techs having wrong research year
-move operation values to constants and some tweaks:
-target army leader increase days hurt 50 -> 70
-target attache days hurt 90 -> 120
-steal tech uses 3 -> 2
-collaboration change:
-base 5% collab
-10% scaled extra when your ideology in their country is max 50%
-7% scaled extra from stability below 100

-fixed LON decisions not showing for USA when they join, increased focus time by 30 days
-update main menu to see checksum with subscription
-fix BICE music player text being white on white
-add ai strategy for turkey to not join allies too soon
-ENG ai will now support FRA if GER chooses to start an airfight during phoney
-fix errors from some PDX tank icon DLCs
-fix issue with SIA focus 2nd wave
-fix positioning of NZL focuses
-added great_architect to Bob Semple
-add topbar functionality to sidebar
-add shortcut icons to trade window
-Adjust ground attack values for level bombers
-Decrease SOV tank assemblies at start and from focuses/MIOs slightly
-Tweaks to MIOs
-JAP / SOV ai spawning units for borderwar and deleting them after to fix errors
-Fix up tooltips in UK naval foci
-added info to startup menu about which DLCs are worth it
-Reduce FRA starting pre-1931 fighter count to represent reliability/service issues
-Move MS405 and MS406 to 1 year later (1937 and 1939)
-Floatplane and radar tweaks
-Tied Phoney War decay to National Focus
-Added tooltip for Molotov Cocktails
-Made Ski Infantry more ski like
-Slight buff to light tanks in jungle, snow penalties for all tanks
-Shift more of CA firepower into Light, increase pen for CA slightly
-Ship module adjustments
-Add Vickers L1E2 and L1E3 to ENG
-add MEFO, depression, dust bowl to sidebar
-stop FRA ai counterattacking after a full phoney if its modifiers fall below threshold again
-Reduce USA pre-war manpower
-reduce ENG ai air production by 30%
-added a fighter production bonus to ENG ai for a year after fall of france
-disable commonwealth minor AIs from sending airforce to france
-adjustments to AST_lang focus
-add notification when someone opens country bonuses ui in MP
-list unit ratios in infantry / cavalry / motorized trait triggers, change trait triggers to equal or higher
-align all trait gfx
-update trait tree window UI
-fix Reorganized china creation not fully checking if manchukuo still exists
-fix expeditionary diplo ugly ui
-fix railway gun gfx in construction tab
-fix entrenchment tooltip being very confusing
-YUG / GRE seek out help when attacked
-add more information to request expeditionary tooltip to draw a frontline first
-command power gain changes
-reduce base gain to 0.25
-add cp gain to improve command decision
-add cp gain to officer training
-increase cp gain from command doctrines

-increase time to change officer / army training standards by 70 days
-add one time bonus of an extra trait slot for war games leaders with the trait
-increase tooltip area for research bonuses in research tab
-add 10% air doctrine research bonus to air war games
-Land upgrade tweaks
-Naval define tweaks
-ai difficulty tweaks, shown in setting tooltip
-enable ai variant designing only for higher difficulties
-fra ai using reserves based on province control instead of surrender progres

Opdatering: 18. sep. kl. 3:48

-fix FRA embargo event refuse / accept option switched
-Add slight bonus to DY construction to MEFO
-Add bonus shipbuilding tech if GER completes both CSY expansions from Plan Z
-Nerf Hunter-Killer admiral trait slightly, add bonus to screening
-Adjust torpedo fire rate and hit chance
-Hungary map changes
-fix 5yp difficulty setting leading to negative tractor plants
-construction tab ui stuff
-Move one of the ITA capital shipyards to an earlier focus (as before rework)
-no more error spam for AI using HTD / HSD
-update GER ai armor templates thanks to Jango
-lower chance of tactic_stormtroopers and tactic_tunnel_mine
-FRA phoney war modifier now slowly ticks down again after peaking
-FRA ai is more eager to counter attack with low phoney war debuff
-added decisions to spend CP / army XP to increase the FRA phoneya decay
-added missions to hold HOL / BEL / Northern France / Southern France against Germany to decrease phoney debuff
-consistent UI positioning of tech bonuses in tech tabs
-fix SOV ai teleporting sometimes
-move 1938 research slot to event
-fix ENG ai having access to spitfire II a year too early
-add Konoe for JAP as prime minister
-lower amount of characters generated for ai controlled countries that are irrelevant - if a player takes over they will be generated the next week
-fix up raj police decision, increased length and cost
-fixed up panzeroo mode
-added some food increasing decisions for raj
-fixed up SIA and JAP fighting over FRI
-reduced the price of war games for commonwealth minors slightly
-lock ROM_leave_it_to_the_camarilla to monarchist government
-allow ROM crown council decisions to be repeatable
-add combat width to commando
-exclude diet laws from political union effect
-add ability to view a countries pacts
-Soviets not super keen on pacts
-fix some ui issues with equipment introduction window
update ITA ai templates and strategy
-update both ITA and GER strategy to let Italy join axis once belgium falls instead of paris
-reduce ai xp gain on highest difficulty
-every AI now gets a flat supply bonus, but can no longer motorize hubs. Enemy AI countries receive a larger bonus depending on difficulty. Generally the supply bonuses to all are significantly lower than the previous major country ai bonuses
-Add small armour value to DD/DE/TB/Escorts
-added some more intel asset actions as well as a 90 day cooldown
-Tank balancing adjustments:
-Adjust speed based on chassis/turret weight
-Soft attack adjustments, reduce impact of muzzle velocity on SA, increase impact of explosive filler
-General hard attack increase
-Reduce impact of non-primary/non-turreted weapons
-Reduce hardness at low armour
-Increase impact of armour on SA/HA
-Other tweaks
-Improve terrain modifiers for AG
-Reduce infantry defence in plains slightly
-Improve terrain mobility for Mech in rough terrain
-Reduce cost of Trucks and other Motorized equipment slightly
-Allow some upgrades for Light Vehicles and Motorcycles
-Adjust AC and Motorized upgrades slightly
-Defence tweaks for mobile units in open terrain
-Adjust attack modifiers for tanks in open terrain slightly
-Tank and Motorized supply adjustments
-Fix bug with excessive Motorized unit supply consumption
-Increase baseline hardness of tanks
-Increase SA for turreted weapons slightly
-Increase SA/HA on autocannons slightly
-Slight rebalance of SPG cannons
-Reduce baseline tank/air capacity
-Add tank/air capacity increase to military production 2 and 3
-Reduce naval MIO funds gain slightly
-Increase level up requirements for MIOs slightly
-Reduce XP cost to assign/update MIOs to designs

Opdatering: 22. aug. kl. 14:41

Opdatering: 20. aug. kl. 5:15

fix mutually exclusive agency upgrades
fix wrong resource modifier used in USA_agriculture_adjust idea
update French Phoney war to check for units on BEL or FRA soil instead of war
added pacts between countries achievable through improve relations
balance of power UI fixed
redid division designer UI
fix FRA reckless rearmament adding 2 levels of stagnant economy
fix wrong tooltip for ITA confront old guard
fix ROM corporate guild focus
fix ROM invite german advisors tech sharing not working
fix ROM ai declaring on soviets by themselves
fix RAJ chindits focus not granting the unit leader
fix missing MIO gfx for HUN & HOL
fix missing sound when adding a module
loc fixes
remove FRA ai garrison of normandy
redid ui for army, air & navy unit detail view
fix lack of research slots when establishing RGR
players on MEN or EHA will be moved to RGR
fix research slots breaking and loss of research progress for RGR when china capitulates
air combat and air wing ui tweaks

Opdatering: 4. aug. kl. 4:50

* slight tweaks to SIA AI


* adjusted RGR and CRO colours


* -Add missing cruiser conversion hullforms to tech


* -Add simple modifiers to facility construction to mobilization level, along with tooltips for facility construction speed modifiers


* -Fix reduced-requirement project for Assault Rifles


* -Fix ROM MIO related focuses


* expand law cost tooltip


* added a fix to losing assets when loading save
fix some stuff with resource tech tree

* fix wrong commando SF weight
fix SF ui sometimes not updating correctly
fix air intel operations requiring civilian instead of airforce asset

* map mode window ui tweak


* fix loc on estonian sub event


* Increased duration of Align Norway decision for ENG by 10 days


* Fix SAF politics
tweak to SAF tree
increased penalties from Ossewabrandwag
fix error in USA MIO's

* IEA tweaks and bug fixes


* event loc


* loc issues


* BEL starts on isolation economic policy


* Improvements to IEA and SIA AI
Added MIO's to IEA
Added an extra victory point to Eritiea

* added move up / down button to production line view


* fix CTD when GER puppets HUN


* JAP rivalry fixes


* -Add missing reduction to UK Dowty Propellers focus

-Change SAF tank MIO type

* exempt FRA from ai difficulty setting to ensure GER ai has easier time on higher difficulties


* loc fixes


* fix GER getting french embargo events


* fix spy recruitment decisions disappearing


* Ai paths and templates


* add 3 power plants to USA


* MIO's and loc work


* democracies having bonus to market acceptance even if not identical ideology


* final touches


* restored ITA generals names


* fix ships not spawning for SIA

Opdatering: 1. juli kl. 15:14

no more supply limitations for balanced battleplan
fix last 2 levels of division experience unobtainable
ai does not have access to capture equipment mechanic anymore for a mild performance boost
rework ai variant script - ai now uses air MIOs
added notification toggle to equipment introduction
army / air / navy strength shows next level modifiers
change SOV trans siberian railway to hidden events except first and last
fix overlord opinion boost towards subject not working
fix opinion bonus from closer license cooperation disappearing too soon
added the following opinion modifiers: lend_leased_to_enemy, volunteers_sent_to_enemy, volunteers_sent_against_us (the last applies when opposing volunteers)
added a wargoal to ITA event about opposing anschluss
clean up some variables
fix energy_consumption_factor modifier
fix wrong antonescu required for ROM focus
fix ROM purchasing decisions sometimes breaking
added "essential" to engineer, commando, recon and spotter
scripted capitulation equipment transfer
sitzkrieg cancelled when offensive against fra
some more tweaks for better lategame performance
added an electronics special project speed bonus to computing techs
fix FRA sometimes going fascist
added an energy scalar: every building that uses energy slightly increases total energy need
fix some ROM focuses referencing non MIO stuff
Slight armour penalty to 1 man tank turrets/casemates
Reduce effectiveness of rounded armour slightly
Lower impact of highest armour in a division slightly
Lower FRA starting WW1 armour doctrine slightly
Fixed event of Beria replacing Yezhov
Corrected the event index and added Beria replacing Yezhov event being called on time
Added Ivan Yumanshev portraits by Jachym
added penalty for FRA making new unit templates
removed free manpower from French SCW focuses
fixed issue with offer medical aid decision for france
Made uniting the popular front need stability
check to see if FRA has the equipment before sending it to spain
Assembly capacity changes
move some production output to later economy laws
increase LAG_DAYS_FOR_LOWER_SPEED to 15
fix several characters lacking party name
Reduced German army training time by 5 days in phoney war
stopped navy and spys getting extra traits
reduced different ideology opinion penalty by 5
increased LON opinion by 1



Opdatering: 21. juni kl. 15:18

AI hotfix

Opdatering: 20. juni kl. 21:42

* nerf support civilian ops

* fix terrain trait gain modifier not working, increase terrain trait gain by 50%


* fix demand taiwan focus when done as RGR


* added difficulty options to settings

* adjusted some modifiers for difficulties

* better AI decisions of when to sign the anti-com pact


* reduce different factions market access penalty


* French Air Industry issues


* French AI slightly less fixated on making planes


* updated for 1.16.9


* Urban and Ranger lvl ups in German training work correctly


* reduced random trait bonus for german training, increase doctrine choice

*better tooltip for selling weapons to Tibet



* fix training descision (note to self remember to clear things after testing)


* fix retain our cores not available for releasing countries


* fix ship / subyards


* reduced days re-enabled to 5 on Germany Army War Games in Sitzkrieg



* fix another instance of Malasyia regaining states when puppeted by Australia


Opdatering: 13. juni kl. 2:52

* added in bonus for Germany completing army training during Sitzkrieg


* Better tooltips for Hendaye Events


* fix another instance of Malasyia regaining states when puppeted by Australia


* fix spain civil war decisions for other countries not showing up when both spains are ai


* fix SPR stuck on low taxes leading to limiting conscription laws


* agency queue fix


* more Henschel balance


* Some balance changes to Alkett and Henschel based on player feedback


* Added new replace_path from TEST


* fix rare bug putting decision research slot in other countries


* fixed shadow factories focus on UK
tweaked some focus positions



* market access persistence


* BOP window


* fix Fund Power Jet not giving facility


* adjust market access acceptance







Opdatering: 1. juni kl. 17:28

* hide generic armor tech tree



* fix up missing event loc


* added some historical starting Market Access


* add notification events for the victim for all sabotage operations

* adjust ai scores for market access

* shortened the time before ENG gets send food to SPA decisions


* steal air tech operation now gives a category bonus


* agency queue able to queue multiple of the same upgrade


* Schacht and Stern portraits


* Raj temple building decision only fires once


* small fix to incorrectly used activate_decision


* small spain ai improvements


* modifier tooltips autogenerated for laws


* fix lack of porsche randomness

* fix JAP docking rights to SPA


* Vive La France - France is stronger at War start but gets worse the longer the Phoney war drags on


* more AI improvements


* increase MAPICON_GROUP_PASSES


* add current rations to topbar menu



* fix assembly resources tradeable on 4k


* dlc error fixes


* fixed hidden trait in new york ship building mio


* fix some French characters


* new ideas GFX



* increased food_need_civilian for civ techs



* fixed strange event firing from UK tree


* reduce manpower requirement of garrison bat to 750


* -Fix missing bonus to inf from tank recon


* -Fix infantry MIO blowback designs applying to Mortars


* Allied anger amounts based on Difficulty


* More Russian Translation


* fix fall of france league ending


* lon decision tweaks


* League of Nations array