Overgrowth

Overgrowth

Custom HUD
Showing 1-10 of 10 entries
Update: 19 Jul, 2021 @ 4:59am

[v2.2.0]

Colors are now fully customizable from static colors to three level color gradients (player & enemy).
Performance improvements.

Update: 31 Dec, 2020 @ 4:30am

Renamed todo file to avoid file collisions.

Update: 4 Dec, 2020 @ 6:28am

[v2.1.2]

Big performance improvement for scaling with distance + ray collisions.
The ray collision is not tested anymore of the distance between player and enemy is large enough to make the panel disappear.

Update: 8 Oct, 2020 @ 11:05am

Accidentally pushed the .git stuff with it.
This has been removed and will be missing from the future releases.

Update: 7 Oct, 2020 @ 8:09am

[v2.1.1]

Bugfix on player detection:
The player information would not show correctly when the ID of the player
was suddenly switched out with an object which is not a _movement_object.

Update: 18 Sep, 2020 @ 4:20am

Update 2.1.0:

New Stuff:

Statusbar style for the player panel
Message added on the General Settings warning about the font cache bug

Code refactoring (needs more work though)
ToDo-List in the Data folder

Bugfixes:

StandardCustomHUD style on player panel does not get overlapped by enemy panels anymore.

Update: 11 Sep, 2020 @ 1:29pm

v2.0.0 Release

Huge huge overhaul of the original mod!

- Select styles of the player hud (more styles to come)
- Size, move, orient the player hud how you want
- Change the font of the player hud
- Graphical enemy hud added
- Statusbars for enemies (brand new with many features)
- Much more customizable than the original mod!

Notes:
No Co-Op Support yet (to come in future versions)
Statusbar heights according to the character species and height (to come in future versions)

Update: 16 Sep, 2019 @ 2:13pm

Enemy condition now is hidden during dialogues.
Console will not be spammed when playerId is altered or player is removed/replaced.
Restructured the mod files so name collisions with other mods are unlikely.

Update: 29 Aug, 2019 @ 2:27pm

Blood amount resets to 0 once it falls below 0.

Update: 29 Aug, 2019 @ 2:09pm

Initial Upload