The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

POTATO PACK 3: Characters & Co-op
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Mis à jour le : 6 févr. 2023 à 20h20

fixed small bug with splatoon weapons

Mis à jour le : 6 févr. 2023 à 20h15

fixed small bug with splatoon weapons

Mis à jour le : 6 févr. 2023 à 19h14

- added tainted characters and birthright effects
- fixed characters missing some repentance specific graphics
- added splatoon weapons mod
- fixed inkling/octoling sometimes taking curse door damage while swimming in repentance
- fixed aisaac trying to check for mirror world when on AB+
- fixed weird float rounding error sometimes messing with baseball bat swing cooldowns
- fixed bug with card printer checking for new card held above head in repentance

Mis à jour le : 15 janv. 2023 à 4h58

card printer:
- fixed positioning of card sprite being weird on repentance
- fixed bug that can happen if you lose and recollect the printer during a run
card collector:
- fixed multiple copies of card printer being given to player in repentance
aisaac:
- fixed tainted forgotten/soul sometimes locking up depending on which players had AI enabled/disabled

Mis à jour le : 14 janv. 2023 à 4h44

inkling/octoling - added check for brimstone + soy milk

Mis à jour le : 9 janv. 2023 à 3h22

Caasi: fixed mod thinking you have crow heart when you don't (GetTrinketIdByName function doesn't work for vanilla trinkets anymore in repentance for some reason)

Mis à jour le : 11 oct. 2022 à 23h52

AIsaac: - added check for if a coop player is a ghost and disable functions for things that ghosts can't actually do
- fixed mod changing/overwriting options if a coop player was not a recognized type
- added check for melee weapons like spirit sword/notched axe/beserk to use melee attacking like the forgotten

Mis à jour le : 21 juin 2022 à 20h33

Mis à jour le : 7 juin 2022 à 22h19

AIsaac updates
- fixed bug with button input mapping
- ais now avoid shop items if set to not buy things
- fixed ais getting stuck in rooms with turrets

Mis à jour le : 4 mai 2022 à 0h01

AIsaac - AI now actively avoids doors and trapdoors if not set to change rooms