Team Fortress 2

Team Fortress 2

koth_towers_a9
Showing 1-7 of 7 entries
Update: 10 Sep, 2019 @ 11:13am

Updates will be slowed down a lot now, because of school and stuff attached to school. Notable inclusions in this update:

-Made the point structure into a hut, to block sightlines and give attackers more cover.

-Closed up the dropdown window in house

-Made a new passage from the right side of the stairs area to the room with the ramp with the railing.

-Moved the pillar in the stairs area, and made a house out of it

-Added clipping to a few jumps from displacement to brush

-Brushwork improvements.

Update: 3 Sep, 2019 @ 8:40am

Update A8

A bit of a smaller update. Most notable changes are:
-Opened up tunnels to one big room.
-Big brushwork improvements
-Skybox improvements.

Update: 1 Sep, 2019 @ 6:19am

Update: 1 Sep, 2019 @ 5:44am

-Added a proper skybox instead of just a huge box
-It still looks a bit janky, but hey, it's alpha, so i don't have to care about those things
-put the spawn area and tunnels much higher, to make forward holds a bit less viable, and make the attacking team feel a bit less like anakins.
-improved the lighting (playtesters kept complaining about it although my map is in alpha, so I made it look a bit nicer).

Update: 29 Aug, 2019 @ 7:57am

Update: 29 Aug, 2019 @ 7:50am

-Reworked the central point to adress the issues playtesters had

Update: 26 Aug, 2019 @ 10:17am