Dota 2
Epic Boss Fight Reborn
目前顯示第 311-320 項,共 573 項
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更新:2023 年 6 月 17 日 @ 上午 7:00

fixed invoker's stats
increased hard difficulty's internal mmr from 2000 to 3500 to account for its current winrate
increasd challenger difficulty's internal mmr from 3500 to 4750 to account for its current winrate

更新:2023 年 6 月 17 日 @ 上午 4:35

UI and bug fixes

更新:2023 年 6 月 14 日 @ 上午 8:56

fixed ranged projectile on greater treants
swapped the health pools of round 15 and 16

更新:2023 年 6 月 14 日 @ 上午 7:54

GENERAL
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- Removed the 2% spell amp all heroes gain every level.
- Increased the spell amplification from primary attribute from 0.015% per Primary Attribute to 0.08% per Primary Attribute => Spell Amp from 100 Primary Attribute from 1.5% to 8%
- Increased the spell amplification from primary attribute from 0.007% per Attribute (0.021% Total) to 0.03% per Primary Attribute ( 0.09% Total ) => Spell Amp from 100 All Stats from 2.1% to 9%

ITEMS
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- Increased spell amp on higher tier items to be more in line with spell amp from stats. Changes mostly affect T2 items and up.

BOSSES
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- Round 6: Lifestealers now have Rage and Ghoul Frenzy
- Swapped Round 15 (Death Prophet) and 16 (Ancient Dragons)
- Round 8: Increased wave delay and lowered bash damage.
- Round 10: Reduced the radius growth for Leshrac Destroyer, but increased the rate of repeat Split Earths.
- Round 11: Lowered the Rock Toss damage on split golems, increased it for Prime Golem. From 10000/12500/15000 to 18000/10000/6000 for Prime/1st Split/2nd Split
- Round 13: Reduced health of Treant and Greater Treant summons. Slightly reduced their damage.
- Round 20: Reduced attack rate and health on Golems.

更新:2023 年 6 月 13 日 @ 上午 8:25

removed random hero pools for now
more tweaks to rounds that kill a disproportionate amount of people

更新:2023 年 6 月 13 日 @ 上午 2:34

Various UI, hero, item and boss fixes, tuned down filter rounds (rounds where +15% of games were being lost)
now that there is a leaderboard, MMR has been reset

更新:2023 年 6 月 12 日 @ 上午 10:50

solo gold, asura rapier and ui fixes

更新:2023 年 6 月 12 日 @ 上午 8:50

> New meta.

Changed how heroes scale, reworked round 15, 16, 17, reworked butterfly and more
https://yahnich.github.io/ for more; although it isn't as detailed as before due to the sheer volume of changes.

更新:2023 年 5 月 26 日 @ 上午 1:39

oops

更新:2023 年 5 月 26 日 @ 上午 1:09

GENERAL
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- Fix to damaging abilities not being affected by spell amp and lifesteal due to internal engine changes
- Hand of Midas and Greevil's Greed bonus gold now shows visually as an additionally gold instance.

HEROES
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- Alchemist: Greevil's Greed now increases all gold gained by Alchemist by 25%
- Doom: Infernal Blade now instantly deals its damage when the debuff is applied and when it is refreshed.