RimWorld

RimWorld

Alpha Biomes
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Update: 2 Sep @ 12:53am

v5.109:

Fruits from this mod will be classified as fruits correctly with Vanilla Plants Expanded

Update: 14 Aug @ 1:19pm

v5.108:

Added compatibility for Biome Transitions
Propane and Tar buildings can now be built on any biome if it has the required tile mutator
Reworked the way propane pumps work. Reduced energy needs to 50W. Increased output. They won't keep producing propane if the net is full
Reworked the way propane heaters work. They now... actually work. Each pump will support two heaters.
Reworked energy needs of propane smelters, smithies and stoves
Added workgivers to propane smelters, smithies and stoves so they actually work now........ Was I drunk?
Rime nodules will appear in drug policies now
Added a recipe to turn propane into chemfuel to the refinery
Propane fuel tanks are now just called "propane", like base game chemfuel
Added StuffExtension to this mod's stones so they hopefully stop popping up in ruins

Update: 25 Jul @ 11:46am

v5.107:

Bioluminescent trees weren't glowing

Update: 25 Jul @ 9:17am

v5.106:

Added Mayrequire for fish in the Pyroclastic conflagration

Update: 20 Jul @ 9:37am

v5.105:

Toned down price and max HP of alcyonite
Added def extension to avoid stuff from this mod being part of ruins, weapons, etc
Moved slime chunks recipe to the stove so a stonecutting table doesn't turn the room into a kitchen

Update: 18 Jul @ 4:21am

v5.104:

- Fixed Anomaly bug

Update: 16 Jul @ 1:13am

v5.103:

Added Geological landforms compatibility, with 15 new icons
Fixed one of the icons needing Biotech

Update: 14 Jul @ 8:50am

v5.102:

- Added MayRequireAnomaly for vents that cause Anomaly conditions

Update: 11 Jul @ 10:49pm

[Auto-generated text]: Update on 7/12/2025 7:49:06 AM.

Update: 11 Jul @ 12:27pm

v5.101:

Fixed the VE Animals patch