Counter-Strike 2

Counter-Strike 2

de_canyon
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Update: 20 Aug, 2019 @ 8:59pm

de_canyon Patch Notes
v. B.1934.22_a
Thursday, August, 22th, 2019

Major Changes

* Moved T-Spawn
* Made the wall from A to B cover much more area
* New Entrance to Resturant
* Removed Cover From CT to Old T spawn

Minor Changes

* Added a Wall in B
* Covered underneath the stairs in B
* Re-added Radar
* Added a latter on top of restruant
* Closed off an OP spot over CT Ramp
* Extra Lights n Stuff
* Edited Radar to reflect new changes to T spawn

Update: 20 Aug, 2019 @ 8:56pm

Hello, I should now be able to get updates rolling at a more consistant rate, I'm planing on one to two a week now that I have a computer that can render at a reasonable speed.
de_canyon Patch Notes
v. B.1934.20_a
Tuesday, August, 20th, 2019

Major Changes

* Added a Sun that actually works.
* Added Lights Everywhere
* Added Prettier Entrance from T

Minor Changes

* Removed wall facing t Spawn (testing this dynamic)

Update: 12 Aug, 2019 @ 7:55pm

de_canyon Patch Notes
v. B.1933.12_a
Saturday, August, 12th, 2019

Major Changes

* Added new area at the bottom of Mid 'Restraunt'
* Added new area Underneath Mid with a one way drop
'Pipes'
* Just totaly tipped out the canyon so I can focus on the main part of the map

Minor Changes

Many Radar Improvments
* Added a sign between A and B because both were too easy to conrol from A
* Chaged the glass texture on the A site

Update: 11 Aug, 2019 @ 1:21pm

de_canyon Patch Notes
v. B.1933.11_d
Saturday, August, 11th, 2019

Major Changes
* Added a Minimap with Terri00's Auto-Radar

Minor Changes

* Bots now take optimal routes

Update: 11 Aug, 2019 @ 11:09am

de_canyon Patch Notes
v. B.1933.11_c
Sunday, August, 11th, 2019

Major Changes
* Completely Ripped out Old Canyon and replaced with shiny
new 'good looking?' more functonal canyon.



Minor Changes

* Changed the hight trigger_hurt to be more unforgiving and
to remove any unwanted shanagans.
* Also moved the trigger_reset_bomb higher to remove any
unwanted shanagans.

Update: 11 Aug, 2019 @ 6:42am

de_canyon Patch Notes
v. B.1933.11_b
Sunday, August, 11th, 2019

Major Changes

* T's On the Zipline down are now unable to be shot from
CT Spawn nor can T's jump out of the confines of the
Zipline.

* Bombsite A Glass Walkway now has gard rails.

* There is now a ladder from CT to Rooftop because of how
much power T's Had on Top of Mid and to subtly change how
Much Control CT's Had on the Bomb Sites from Mid.

* Ladder Room for new Ladder

* All Doors now stay open.

Minor Changes

* Fixed hole at top of Mid.
* CT Main to B Stairwell now has walls.
* Many Displaced Displacements.
* You are now forced to crouch underneath Control Room.
* Now that there is a ladder to rooftop ajusted pathway from window room acordingly.

Update: 11 Aug, 2019 @ 2:11am

de_canyon Patch Notes
v. B.1933.11_a
Sunday, August, 11th, 2019

Completed the layout of the Map

Update: 10 Aug, 2019 @ 6:40pm

de_canyon Patch Notes
v. B.1932.10_b
Saturday, August, 10th, 2019

Major Updates

* Many more routes for T's

* As well as better angles and a faster route to the A bomb site

Minor Updates

* Doors Galore

Update: 9 Aug, 2019 @ 10:42pm

de_canyon Patch Notes
v. B.1932.10_a
Saturday, August, 10th, 2019

Uploaded to the workshop