Arma 3
[SP] Ravage: One Job Too Far
Ergebnisse 1–10 von 14
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Update: 3. Mai 2022 um 15:15

Added ambient sounds script (GEORGE FLOROS [GR])

Update: 3. Mai 2022 um 15:04

Added thunder storm script (ALIAScartoons)
Added shooting stars script (ALIAScartoons)
Added zombie variants
Added dynamic simulation to all placed AI
Added text intro

Changed scenario ending method
Slight Increase to loot discovery rate
Changed scenario cover screenshot
Reduced zombie "damage multiplier" setting
Removed OPFOR sided bandits

Update: 3. Mai 2022 um 14:58

*facepalm*

Update: 3. Mai 2022 um 14:52

*facepalm*

Update: 29. Jul. 2021 um 2:14

Adjusted placed AIs' and player's equipment
Adjusted starting weather
Removed weapon holster option for player
Adjusted content of a treasure box

Update: 17. Apr. 2021 um 19:50

Hotfixed recruitable AI position from Kneeling to standing. Turn off "dirty zombies" setting.

Update: 14. Apr. 2021 um 20:13

Adjusted AI equipment
Adjusted AI placement to coincide with Chernarus map updates
Removed some uniform mod dependencies
Broad adjustment of loot chance
Placed/removed weapons/items in Chernarus
Added map markers
Added "treasure hunts" around Chernarus
Added some and removed other recruitable units
Added dynamic animation speed to balance unlimited player stamina
Disabled Ravage dynamic music
Enabled Chernarus Redux music
Disabled player breath clouds

Update: 6. Mai 2020 um 12:05

Update to recent Ravage Version. Removed vehicle patrols. Removed movement restricted from equipment weight.

Update: 20. Aug. 2019 um 17:14

Adjusted NW airfield placement and other areas to reflect the recent Chernarus Redux update. Removed radiation zones.

Update: 18. Aug. 2019 um 11:45

Removed rhs/cup compatiblity requirements from the mission file. Sorry for the trouble.