Arma 3
MIL_DominationDM_Ihantala-1
Showing 1-6 of 6 entries
Update: 24 Aug, 2019 @ 5:58pm

v1.2:

Added:
  • 1 new mission (Malden - Desert battlefield wreckage).
    • Weather option "Sandstorm" is active for the entire match.
    • Weather option "Heavy Sandstorm" begins clear but will hit at some point during the mission.
Changed:
  • NVG will not be forced on at night while a sandstorm is active.
Fixed:
  • Removed RHS F-22 from ambient CAS script.
  • Added primary weapons to player's initial character to improve scripted full-auto switching after respawning.
  • Code for ambient Fly-By was using a hard coded position instead of a position consistent with the combat zone.

Update: 14 Aug, 2019 @ 6:30pm

v1.1:

Added:
  • 2 new missions (Stratis - container yard, Livonia - forest valley).
Changed:
  • Night vision goggles and night weapon sights are activated at more appropriate times.
  • Machine gunners now only use iron sights on their weapons to decrease how easy it was to spray-and-pray.
  • Mission parameter "Time" now defaults to random, and is more likely to select day light times.
  • Mission parameter "Weather" now defaults to random, and is more likely to select clear weather.
  • Buildings with objects manually placed in them through Eden now have damage disabled.
  • Sniper's vests were changed from "V_TacVestIR_blk" to "V_TacVest_xxx" to prevent them showing through the back of ghillie suits.
Fixed:
  • Custom scoreboard wasn't showing correct scores sometimes.
  • Custom mine detector script was running multiple times in certain cases.
  • BI CAS module was trying to use RHS F-22 with gun runs when it isn't supported by the module.

Update: 5 Aug, 2019 @ 7:13pm

v1.0 - Release.

Update: 3 Aug, 2019 @ 9:25pm

Pre-release updates.

Update: 27 Jul, 2019 @ 11:41pm

Update: 27 Jul, 2019 @ 11:33pm